My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Clone
Giant Snowball
Royal Recruits Wall Breakers Clone
Zap
Firecracker Wall Breakers Clone
Barbarian Barrel
Firecracker Royal Recruits Wall Breakers Clone
The Log
Firecracker Royal Recruits Wall Breakers Clone
Earthquake
Firecracker Elixir Collector Clone
Arrows
Firecracker Royal Recruits Wall Breakers Clone
Royal Delivery
Firecracker Royal Recruits Wall Breakers Clone
Fireball
Firecracker Elixir Collector Wall Breakers Clone
Poison
Firecracker Royal Recruits Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Wall Breakers The Log Firecracker Clone Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Giant Snowball Wall Breakers The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Mirror Wall Breakers The Log
Firecracker
Giant Snowball Royal Recruits Mirror Wall Breakers
Royal Recruits
Firecracker Wall Breakers Clone
Elixir Collector
Mirror
The Log Giant Snowball Firecracker Wall Breakers
Wall Breakers
Giant Snowball Firecracker Royal Recruits Mirror The Log
Clone
Royal Recruits
The Log
Mirror Giant Snowball Wall Breakers

Defense Synergies 2 7

Giant Snowball
Mirror Firecracker Royal Recruits The Log
Firecracker
The Log Giant Snowball Royal Recruits Mirror
Royal Recruits
Giant Snowball Firecracker The Log
Elixir Collector
Mirror
Giant Snowball Firecracker The Log
Wall Breakers
Clone
The Log
Firecracker Giant Snowball Royal Recruits Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Firecracker Royal Recruits The Log
Giant Snowball Royal Recruits
Royal Recruits Firecracker
Firecracker Royal Recruits The Log
The Log Giant Snowball Firecracker
Giant Snowball Firecracker
Royal Recruits The Log
Royal Recruits
Giant Snowball Firecracker Royal Recruits
Giant Snowball Firecracker Royal Recruits The Log
Giant Snowball Firecracker
Royal Recruits Giant Snowball The Log
Giant Snowball Firecracker Royal Recruits The Log
Royal Recruits
Giant Snowball Royal Recruits The Log
Firecracker Royal Recruits
Giant Snowball Firecracker Royal Recruits The Log
Giant Snowball The Log Firecracker Royal Recruits
Royal Recruits
Royal Recruits Giant Snowball Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball
Giant Snowball Firecracker The Log
Royal Recruits The Log
Royal Recruits The Log
Royal Recruits
Firecracker Giant Snowball
Royal Recruits
Royal Recruits
Royal Recruits Giant Snowball Firecracker The Log
Royal Recruits
Royal Recruits
Royal Recruits Giant Snowball The Log
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Firecracker The Log
Giant Snowball Firecracker Royal Recruits The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker Giant Snowball The Log
The Log
Firecracker Royal Recruits The Log
Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Firecracker The Log
The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Royal Recruits The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker Royal Recruits The Log
Giant Snowball
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Giant Snowball Royal Recruits The Log
Giant Snowball Firecracker The Log
Firecracker The Log Giant Snowball
Giant Snowball The Log
Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Royal Recruits
Giant Snowball Firecracker
The Log
Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Royal Recruits
Giant Snowball Firecracker Royal Recruits The Log
Firecracker Giant Snowball
Giant Snowball Firecracker Royal Recruits The Log
Firecracker

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