My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Royal Hogs Wall Breakers Guards
Giant Snowball
Hog Rider Royal Hogs Wall Breakers Guards
Zap
Firecracker Royal Hogs Wall Breakers Guards
Barbarian Barrel
Firecracker Elite Barbarians Wizard Royal Hogs Wall Breakers Guards
The Log
Firecracker Elite Barbarians Hog Rider Royal Hogs Wall Breakers Guards
Earthquake
Firecracker Hog Rider Royal Hogs Guards
Arrows
Firecracker Royal Hogs Wall Breakers Guards
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Royal Hogs Wall Breakers Guards
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Royal Hogs Wall Breakers
Poison
Firecracker Wizard Royal Hogs Guards
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Guards Hog Rider Freeze Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Guards Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Royal Hogs Wall Breakers
Elite Barbarians
Firecracker Hog Rider Wizard
Hog Rider
Firecracker Freeze Elite Barbarians Wizard Guards
Wizard
Elite Barbarians Hog Rider Royal Hogs
Royal Hogs
Firecracker Wizard Guards
Wall Breakers
Firecracker
Guards
Hog Rider Royal Hogs
Freeze
Hog Rider

Defense Synergies 0 4

Firecracker
Guards
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Guards Freeze
Royal Hogs
Wall Breakers
Guards
Firecracker Wizard
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Firecracker
Elite Barbarians Freeze
Elite Barbarians Firecracker Guards
Firecracker Elite Barbarians
Freeze Firecracker Guards
Firecracker Wizard Freeze
Elite Barbarians
Elite Barbarians Guards Firecracker
Guards Firecracker Wizard Freeze
Firecracker Wizard
Elite Barbarians Wizard Guards Freeze
Wizard Firecracker Guards Freeze
Elite Barbarians
Elite Barbarians Freeze
Wizard Firecracker Elite Barbarians
Firecracker Elite Barbarians Wizard Guards
Wizard Freeze Firecracker Guards
Elite Barbarians
Wizard Firecracker Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Firecracker Elite Barbarians Wizard
Guards Elite Barbarians
Guards Elite Barbarians
Elite Barbarians Guards
Firecracker Wizard Freeze
Guards Elite Barbarians
Elite Barbarians
Freeze Firecracker Elite Barbarians
Guards
Elite Barbarians Guards
Elite Barbarians Guards
Elite Barbarians Wizard Guards
Wizard Firecracker
Elite Barbarians Guards Firecracker Freeze
Firecracker Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze
Firecracker
Firecracker Guards Freeze
Wizard Firecracker
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Elite Barbarians Guards
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker Freeze Wizard
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard Guards Freeze
Elite Barbarians
Wizard
Firecracker Freeze
Firecracker Wizard
Guards Freeze
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Elite Barbarians Guards Freeze
Firecracker
Firecracker Freeze
Firecracker Wizard

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