My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Baby Dragon Witch Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Tombstone Baby Dragon Witch Princess
Zap
Tombstone Witch Princess Sparky
Barbarian Barrel
Tombstone Valkyrie Witch Princess Electro Wizard Sparky
The Log
Tombstone Witch Princess Sparky
Earthquake
Tombstone Witch
Arrows
Tombstone Witch Princess
Royal Delivery
Valkyrie Baby Dragon Witch Princess Electro Wizard Sparky
Fireball
Tombstone Baby Dragon Witch Princess Electro Wizard Sparky
Poison
Tombstone Witch Princess Electro Wizard Sparky
Lightning
Tombstone Valkyrie Baby Dragon Witch Electro Wizard Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Baby Dragon Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Princess Fireball Valkyrie Baby Dragon Electro Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Princess Fireball Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Baby Dragon Princess Electro Wizard Sparky
Valkyrie
Baby Dragon Witch Electro Wizard Sparky
Baby Dragon
Fireball Valkyrie Witch Electro Wizard Sparky
Witch
Valkyrie Baby Dragon
Princess
Fireball Sparky
Electro Wizard
Fireball Valkyrie Baby Dragon Sparky
Sparky
Fireball Valkyrie Baby Dragon Princess Electro Wizard

Defense Synergies 0 14

Tombstone
Fireball Baby Dragon Electro Wizard Sparky
Fireball
Tombstone Valkyrie Princess Electro Wizard
Valkyrie
Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Baby Dragon
Tombstone Valkyrie Witch
Witch
Valkyrie Baby Dragon Electro Wizard
Princess
Fireball Valkyrie
Electro Wizard
Tombstone Fireball Valkyrie Witch
Sparky
Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Baby Dragon Electro Wizard Sparky
Sparky Tombstone Valkyrie Witch Electro Wizard
Witch Sparky Tombstone Valkyrie Electro Wizard
Witch Sparky Tombstone Valkyrie Electro Wizard
Tombstone Fireball Valkyrie Princess Sparky
Fireball Valkyrie Baby Dragon Electro Wizard
Electro Wizard Tombstone Fireball Baby Dragon Witch Princess
Fireball Valkyrie Baby Dragon Electro Wizard Sparky
Witch Sparky Tombstone Princess
Valkyrie Electro Wizard Sparky
Valkyrie Witch Electro Wizard Tombstone Fireball Baby Dragon Princess
Fireball Baby Dragon Witch Princess Electro Wizard
Tombstone Sparky Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Sparky Tombstone Baby Dragon Witch Princess Electro Wizard
Sparky Tombstone Electro Wizard
Fireball Electro Wizard Sparky
Sparky Tombstone Fireball Valkyrie Witch Electro Wizard
Tombstone Fireball Valkyrie Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Witch Tombstone Fireball Princess Electro Wizard
Sparky Electro Wizard
Valkyrie Fireball Baby Dragon Witch Electro Wizard Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Witch Electro Wizard Sparky
Fireball Electro Wizard Valkyrie Baby Dragon
Tombstone Valkyrie Witch Electro Wizard Sparky
Valkyrie Fireball Electro Wizard Sparky
Tombstone Valkyrie Witch Sparky
Fireball Baby Dragon Witch Princess Electro Wizard
Sparky Tombstone Fireball Valkyrie Witch Electro Wizard
Valkyrie Sparky
Electro Wizard Tombstone Fireball Valkyrie Baby Dragon Witch Sparky
Witch Tombstone Sparky
Tombstone Valkyrie Witch Sparky
Fireball Valkyrie Electro Wizard
Tombstone Fireball Valkyrie Witch Sparky
Fireball Valkyrie Baby Dragon Witch Princess Sparky
Tombstone Witch Electro Wizard Sparky Fireball Valkyrie Baby Dragon
Valkyrie Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Baby Dragon Sparky
Fireball Baby Dragon Princess Electro Wizard
Fireball Baby Dragon Sparky
Fireball Valkyrie Sparky
Fireball Valkyrie Baby Dragon Sparky
Fireball Baby Dragon Witch Princess
Baby Dragon Witch Princess Sparky
Fireball Baby Dragon Princess
Fireball
Fireball Electro Wizard Sparky
Fireball Valkyrie Princess Electro Wizard Sparky
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess Sparky
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon Sparky
Fireball Baby Dragon Witch Princess Sparky
Fireball Baby Dragon Princess Sparky
Fireball Sparky
Sparky
Fireball Baby Dragon Princess Electro Wizard Sparky
Fireball Valkyrie Baby Dragon Witch Princess
Fireball Baby Dragon Sparky
Fireball Princess
Sparky
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch Princess Sparky
Witch
Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Fireball Baby Dragon Witch Princess Sparky
Fireball Baby Dragon Sparky
Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Electro Wizard Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Princess Electro Wizard Sparky
Sparky
Fireball Princess Sparky
Electro Wizard Tombstone Fireball Witch Princess
Fireball Baby Dragon Witch Princess Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Princess Electro Wizard Sparky
Fireball Baby Dragon Princess
Fireball Sparky
Sparky
Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Fireball Witch Princess Electro Wizard
Fireball Baby Dragon Witch Princess Electro Wizard Sparky
Sparky
Fireball Sparky

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