My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider Witch Little Prince
Zap
Bats Minions Witch Little Prince
Barbarian Barrel
Witch Ice Wizard Little Prince
The Log
Hog Rider Witch Little Prince
Earthquake
Hog Rider Witch
Arrows
Bats Minions Witch Little Prince
Royal Delivery
Bats Minions Hog Rider Witch Ice Wizard Little Prince
Fireball
Minions Hog Rider Witch Ice Wizard Little Prince
Poison
Bats Minions Witch Ice Wizard Little Prince
Lightning
Witch Ice Wizard Little Prince
Rocket
Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Ice Wizard Little Prince Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Minions Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Minions
Minions
Hog Rider Mega Knight Bats
Hog Rider
Bats Minions The Log Witch Mega Knight Little Prince
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight Little Prince
Ice Wizard
Mega Knight
Bats Minions Hog Rider Witch The Log
Little Prince
Hog Rider The Log

Defense Synergies 0 15

Bats
Minions The Log Ice Wizard Mega Knight
Minions
Bats The Log Ice Wizard Mega Knight
Hog Rider
Witch
The Log Ice Wizard Mega Knight
The Log
Bats Minions Witch Ice Wizard Mega Knight Little Prince
Ice Wizard
Bats Minions Witch The Log Mega Knight Little Prince
Mega Knight
Bats Minions Witch The Log Ice Wizard
Little Prince
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Bats Minions Witch The Log Ice Wizard Mega Knight
Witch Mega Knight Bats Minions Ice Wizard
Witch Bats Minions Ice Wizard Mega Knight
The Log Mega Knight
The Log Bats Minions Ice Wizard Mega Knight
Bats Minions Witch Ice Wizard Little Prince
The Log Mega Knight
Witch Minions Ice Wizard
Ice Wizard Mega Knight Little Prince
Bats Minions Witch Ice Wizard The Log Mega Knight
Minions Bats Witch Ice Wizard
Mega Knight Bats Minions Witch The Log Ice Wizard
Mega Knight Bats Minions Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Minions Witch
Mega Knight Bats Minions Witch The Log Ice Wizard Little Prince
Witch The Log Bats Minions Ice Wizard Mega Knight Little Prince
Mega Knight Bats Minions Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
The Log Mega Knight
Mega Knight Bats Minions Witch The Log
Mega Knight Bats The Log
Witch Mega Knight
Bats Minions Witch Ice Wizard
Bats Minions Witch Ice Wizard
Mega Knight
Mega Knight Bats Minions Witch The Log
Witch
Mega Knight Bats Minions Witch
Mega Knight The Log
Mega Knight Witch
Witch Mega Knight
Witch Bats Minions The Log Little Prince
Bats Minions Mega Knight Witch The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
The Log Mega Knight
Bats Minions Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log
Bats Minions
The Log
The Log
Minions
The Log
Witch The Log
The Log Mega Knight
Bats Minions
The Log Mega Knight
Witch The Log Mega Knight Little Prince
Minions The Log Mega Knight
The Log
The Log
The Log Witch Ice Wizard Mega Knight Little Prince
Witch
The Log Witch Ice Wizard
Witch The Log Mega Knight
The Log
Bats Witch Ice Wizard Little Prince
Bats Minions Witch
The Log Mega Knight
Mega Knight
The Log
Bats Minions Witch
Witch Ice Wizard
The Log
Mega Knight
The Log
Mega Knight
Bats Minions Witch The Log
Bats Witch
Witch The Log Mega Knight Little Prince
Mega Knight

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