My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Dark Prince Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince Prince
Giant Snowball
Bats Royal Recruits Witch
Zap
Bats Dark Prince Witch Prince
Barbarian Barrel
Royal Recruits Wizard Dark Prince Witch
The Log
Royal Recruits Dark Prince Witch Prince
Earthquake
Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Royal Recruits Wizard Dark Prince Witch Prince
Fireball
Wizard Witch
Poison
Bats Royal Recruits Wizard Witch
Lightning
Wizard Dark Prince Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dark Prince Wizard Witch Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats The Log Dark Prince Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Dark Prince Prince
Royal Recruits
Bats
Wizard
Dark Prince Prince Mega Knight
Dark Prince
Prince Bats Wizard Witch
Witch
Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Bats Wizard Witch The Log
The Log
Prince Mega Knight
Mega Knight
Bats Prince Wizard Witch The Log

Defense Synergies 1 17

Bats
Royal Recruits Dark Prince Prince The Log Mega Knight
Royal Recruits
Bats The Log
Wizard
Dark Prince Prince The Log Mega Knight
Dark Prince
Bats Wizard Witch Prince The Log
Witch
Dark Prince Prince The Log Mega Knight
Prince
The Log Bats Wizard Dark Prince Witch
The Log
Prince Bats Royal Recruits Wizard Dark Prince Witch Mega Knight
Mega Knight
Bats Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log
Bats Royal Recruits Dark Prince Witch Prince The Log Mega Knight
Witch Prince Mega Knight Bats Royal Recruits Dark Prince
Royal Recruits Witch Prince Bats Dark Prince Mega Knight
Royal Recruits Dark Prince Prince The Log Mega Knight
The Log Bats Dark Prince Mega Knight
Bats Wizard Witch
Royal Recruits The Log Mega Knight
Witch Royal Recruits Prince
Royal Recruits Dark Prince Prince Mega Knight
Bats Witch Royal Recruits Wizard Dark Prince The Log Mega Knight
Bats Wizard Witch
Royal Recruits Prince Mega Knight Bats Wizard Dark Prince Witch The Log
Wizard Mega Knight Bats Royal Recruits Dark Prince Witch Prince The Log
Royal Recruits Prince Mega Knight
Royal Recruits Prince The Log Mega Knight
Wizard Mega Knight Bats Royal Recruits Dark Prince Witch Prince
Mega Knight Bats Royal Recruits Wizard Dark Prince Witch Prince The Log
Wizard Witch The Log Bats Royal Recruits Dark Prince Mega Knight
Royal Recruits Prince
Royal Recruits Wizard Dark Prince Mega Knight Bats Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Dark Prince Witch Prince
Wizard Prince The Log Mega Knight
Royal Recruits Mega Knight Bats Dark Prince Witch Prince The Log
Royal Recruits Dark Prince Prince Mega Knight Bats The Log
Royal Recruits Dark Prince Witch Prince Mega Knight
Wizard Bats Witch
Royal Recruits Dark Prince Prince Bats Witch
Mega Knight Royal Recruits Dark Prince Prince
Royal Recruits Mega Knight Bats Dark Prince Witch Prince The Log
Royal Recruits Witch
Mega Knight Bats Royal Recruits Dark Prince Witch Prince
Royal Recruits Mega Knight Dark Prince Prince The Log
Royal Recruits Dark Prince Prince Mega Knight Wizard Witch
Royal Recruits Wizard Witch Mega Knight
Royal Recruits Witch Bats Dark Prince Prince The Log
Bats Mega Knight Royal Recruits Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits Dark Prince Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Prince
Royal Recruits Wizard Dark Prince Prince The Log
Wizard
The Log
Prince The Log
Wizard Witch The Log
Royal Recruits Wizard The Log Mega Knight
Bats
Wizard Dark Prince Prince The Log Mega Knight
Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Royal Recruits The Log
The Log Wizard Dark Prince Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch Prince The Log Mega Knight
The Log
Bats Wizard Witch
Bats Wizard Witch
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Bats Royal Recruits Dark Prince Witch Prince
Wizard Witch
The Log
Wizard Dark Prince Prince Mega Knight
The Log Wizard
Royal Recruits Dark Prince Prince Mega Knight
Bats Royal Recruits Witch The Log
Bats Witch
Royal Recruits Dark Prince Witch Prince The Log Mega Knight
Prince
Wizard Mega Knight

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