My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Wizard Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Barbarians Rascals Goblin Cage Wizard Goblin Barrel
The Log
Barbarians Rascals Goblin Cage Goblin Barrel
Earthquake
Barbarians Goblin Cage Goblin Barrel
Arrows
Rascals Goblin Barrel
Royal Delivery
Barbarians Rascals Goblin Cage Wizard Goblin Barrel Inferno Dragon
Fireball
Barbarians Rascals Goblin Cage Wizard Goblin Barrel Inferno Dragon
Poison
Barbarians Rascals Goblin Cage Wizard
Lightning
Goblin Cage Wizard Inferno Dragon
Rocket
Barbarians Rascals Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Goblin Cage Inferno Dragon Barbarians Rascals Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Goblin Cage Inferno Dragon Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rascals
Goblin Barrel
Goblin Cage
Goblin Barrel
Wizard
Mega Knight
Goblin Barrel
Rascals Goblin Cage Mega Knight
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Inferno Dragon Wizard Goblin Barrel

Defense Synergies 0 6

Barbarians
Rascals
Goblin Cage
Wizard Electro Giant Inferno Dragon
Wizard
Goblin Cage Mega Knight
Goblin Barrel
Electro Giant
Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Cage Electro Giant Mega Knight
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Barbarians Inferno Dragon Rascals Goblin Cage Mega Knight
Barbarians Goblin Cage Mega Knight Rascals Inferno Dragon
Barbarians Goblin Cage Inferno Dragon Rascals Mega Knight
Barbarians Goblin Cage Mega Knight
Rascals Mega Knight
Inferno Dragon Rascals Goblin Cage Wizard
Barbarians Rascals Goblin Cage Electro Giant Mega Knight
Barbarians Inferno Dragon Rascals Goblin Cage
Barbarians Rascals Mega Knight
Barbarians Rascals Wizard Electro Giant Mega Knight
Inferno Dragon Rascals Wizard
Barbarians Goblin Cage Mega Knight Rascals Wizard
Wizard Mega Knight Barbarians Rascals Goblin Cage
Barbarians Inferno Dragon Rascals Goblin Cage Mega Knight
Barbarians Rascals Goblin Cage Electro Giant Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Rascals Goblin Cage
Goblin Cage Mega Knight Barbarians Rascals Wizard
Goblin Cage Wizard Barbarians Rascals Inferno Dragon Mega Knight
Barbarians Goblin Cage Inferno Dragon
Rascals Wizard Mega Knight Barbarians Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mega Knight Goblin Cage Electro Giant
Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Rascals Goblin Cage
Mega Knight Barbarians Rascals Goblin Cage
Barbarians Rascals Goblin Cage Inferno Dragon Mega Knight
Wizard Electro Giant Rascals
Rascals Barbarians Goblin Cage
Mega Knight Barbarians Rascals Goblin Cage Inferno Dragon
Goblin Cage Mega Knight Barbarians Inferno Dragon
Barbarians Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Barbarians Rascals Goblin Cage
Mega Knight Barbarians Goblin Cage Electro Giant
Barbarians Rascals Mega Knight Goblin Cage Wizard
Wizard Barbarians Rascals Goblin Cage Electro Giant Mega Knight
Barbarians Rascals Electro Giant Goblin Cage Inferno Dragon
Mega Knight Barbarians Rascals Goblin Cage Wizard Electro Giant Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Barbarians Rascals
Wizard Mega Knight
Wizard Electro Giant
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Barbarians
Electro Giant Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Wizard Electro Giant
Wizard Electro Giant
Wizard Mega Knight
Mega Knight
Wizard
Barbarians
Wizard
Rascals Wizard Mega Knight
Wizard
Electro Giant
Mega Knight
Electro Giant Rascals
Electro Giant Mega Knight
Inferno Dragon
Wizard Mega Knight

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