My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Dart Goblin Guards
Zap
Goblin Gang Dart Goblin Guards
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Guards
The Log
Goblin Gang Dart Goblin Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Dart Goblin Wizard Guards
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Goblin Gang Dart Goblin Wizard Guards
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Dart Goblin Guards Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Goblin Gang The Log Mega Knight
Wizard
Mega Knight
Guards
The Log
The Log
Dart Goblin Guards Mega Knight
Mega Knight
Arrows Dart Goblin Wizard The Log
Goblinstein

Defense Synergies 1 11

Arrows
Mega Knight
Goblin Gang
Dart Goblin Guards The Log
Dart Goblin
Goblin Gang Guards The Log Mega Knight
Wizard
Guards The Log Mega Knight
Guards
Goblin Gang Dart Goblin Wizard The Log
The Log
Goblin Gang Dart Goblin Wizard Guards Mega Knight
Mega Knight
Arrows Dart Goblin Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mega Knight Dart Goblin
Goblin Gang Dart Goblin Guards Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Dart Goblin Guards Mega Knight
Dart Goblin Arrows Goblin Gang Wizard
Arrows Dart Goblin The Log Mega Knight
Goblin Gang
Goblin Gang Guards Dart Goblin Mega Knight
Goblin Gang Dart Goblin Guards Arrows Wizard The Log Mega Knight
Arrows Goblin Gang Dart Goblin Wizard
Mega Knight Goblin Gang Wizard Guards The Log
Wizard Mega Knight Arrows Goblin Gang Dart Goblin Guards The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Arrows Goblin Gang
Arrows Mega Knight Goblin Gang Dart Goblin Wizard Guards The Log
Arrows Wizard The Log Dart Goblin Guards Mega Knight
Dart Goblin
Goblin Gang Wizard Mega Knight Arrows Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight
Arrows Goblin Gang Wizard The Log Mega Knight
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight
Arrows Wizard Goblin Gang Dart Goblin
Goblin Gang Guards Dart Goblin
Mega Knight
Mega Knight The Log
Goblin Gang Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Arrows Guards The Log
Mega Knight Goblin Gang Wizard Guards
Wizard Dart Goblin Mega Knight
Goblin Gang Guards Dart Goblin The Log
Arrows Mega Knight Dart Goblin Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Guards The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Goblin Gang Guards
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Dart Goblin Wizard
Arrows Wizard The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard
Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Goblin Gang Dart Goblin Guards
Arrows Dart Goblin Wizard
Arrows The Log
Goblin Gang Dart Goblin Wizard Mega Knight
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Wizard Mega Knight

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