My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Mother Witch Sparky
Fireball
Wizard Balloon Mother Witch Sparky
Poison
Wizard Balloon Mother Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Balloon Mother Witch Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Freeze Mother Witch Wizard Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Freeze Mother Witch

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Balloon Sparky Mega Knight
Rage
Balloon Sparky Mini P.E.K.K.A Wizard Mother Witch
Freeze
Balloon
Balloon
Rage Freeze Wizard Sparky Mega Knight
Mother Witch
Rage Mega Knight
Sparky
Mini P.E.K.K.A Rage Wizard Balloon
Mega Knight
Mini P.E.K.K.A Wizard Balloon Mother Witch

Defense Synergies 0 8

Mini P.E.K.K.A
Wizard Freeze Mother Witch
Wizard
Mini P.E.K.K.A Freeze Mega Knight
Rage
Freeze
Mini P.E.K.K.A Wizard Sparky Mega Knight
Balloon
Mother Witch
Mini P.E.K.K.A Mega Knight
Sparky
Freeze
Mega Knight
Wizard Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Freeze
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Freeze Mother Witch Mega Knight
Wizard Freeze
Sparky Mega Knight
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Mega Knight
Mother Witch Wizard Freeze Mega Knight
Wizard
Mini P.E.K.K.A Sparky Mega Knight Wizard Freeze
Wizard Sparky Mega Knight Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Freeze Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A
Mega Knight Wizard
Wizard Freeze Mother Witch Mega Knight
Mini P.E.K.K.A Sparky
Wizard Mega Knight Mini P.E.K.K.A Mother Witch Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Sparky
Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Sparky
Mini P.E.K.K.A Sparky Mega Knight
Wizard Mother Witch Freeze
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Sparky
Freeze Mega Knight Mini P.E.K.K.A Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Sparky Mini P.E.K.K.A Freeze
Mega Knight Mini P.E.K.K.A Wizard Freeze Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Freeze Sparky
Wizard Sparky Mega Knight
Wizard Mother Witch Freeze
Wizard Sparky
Wizard Freeze
Wizard
Mini P.E.K.K.A Sparky
Wizard Sparky
Wizard
Sparky
Freeze
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard Mother Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Freeze Mother Witch Wizard Sparky Mega Knight
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Mother Witch Sparky
Wizard Freeze
Mini P.E.K.K.A Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky Mega Knight
Wizard Sparky
Freeze
Wizard
Freeze
Mini P.E.K.K.A Wizard Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Freeze Sparky
Freeze Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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