My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Lava Hound
Giant Snowball
Lava Hound
Zap
Firecracker Mortar Dark Prince Lava Hound
Barbarian Barrel
Firecracker Mortar Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Wizard Dark Prince Lava Hound
Fireball
Firecracker Mortar Wizard Lava Hound
Poison
Firecracker Mortar Wizard Lava Hound
Lightning
Mortar Wizard Dark Prince
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Mortar Fireball Dark Prince Wizard Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Mortar Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mirror Dark Prince Mega Knight Lava Hound
Mortar
Firecracker Fireball Dark Prince
Fireball
Mirror Lava Hound Mortar Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Mirror
Fireball Firecracker
Dark Prince
Firecracker Mortar Fireball Wizard
Mega Knight
Firecracker Fireball Wizard
Lava Hound
Fireball Firecracker

Defense Synergies 1 12

Firecracker
Mortar Mirror Dark Prince Mega Knight
Mortar
Firecracker Fireball Wizard Mirror
Fireball
Mirror Mortar Dark Prince Mega Knight
Wizard
Mortar Dark Prince Mega Knight
Mirror
Fireball Firecracker Mortar Mega Knight
Dark Prince
Firecracker Fireball Wizard
Mega Knight
Firecracker Fireball Wizard Mirror
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Wizard
Firecracker Mortar Dark Prince Mega Knight
Mortar Mega Knight Dark Prince
Firecracker Mortar Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Dark Prince Mega Knight
Firecracker Mortar Fireball Wizard
Fireball Mega Knight
Mortar
Firecracker Dark Prince Mega Knight
Firecracker Fireball Wizard Dark Prince Mega Knight
Firecracker Fireball Wizard
Mortar Mega Knight Fireball Wizard Dark Prince
Fireball Wizard Mega Knight Firecracker Mortar Dark Prince
Mortar Mega Knight
Mortar Fireball Mega Knight
Wizard Mega Knight Firecracker Mortar Fireball Dark Prince
Mortar Fireball Mega Knight Firecracker Wizard Dark Prince
Mortar Wizard Firecracker Fireball Dark Prince Mega Knight
Mortar
Wizard Dark Prince Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince
Fireball Firecracker Mortar Wizard Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Fireball
Dark Prince Mega Knight
Firecracker Fireball Wizard
Dark Prince Fireball
Mega Knight Dark Prince
Mega Knight Firecracker Mortar Fireball Dark Prince
Mega Knight Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Firecracker Mortar Fireball Dark Prince
Mega Knight Firecracker Fireball Wizard Dark Prince
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Mortar Dark Prince Mega Knight
Firecracker Fireball Wizard
Firecracker Mortar Wizard
Fireball Firecracker Wizard
Fireball Firecracker Mortar Wizard
Fireball
Firecracker Mortar Fireball Wizard Dark Prince
Fireball Firecracker Wizard
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball Wizard
Firecracker Mortar Fireball Wizard Mega Knight
Mortar Fireball
Firecracker Mortar Fireball Wizard Dark Prince Mega Knight
Firecracker Mortar Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Mortar Fireball
Firecracker Mortar Fireball Wizard Dark Prince Mega Knight
Firecracker Mortar Fireball Wizard
Fireball Mortar Wizard Mega Knight
Fireball Firecracker Mortar
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Mortar Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Dark Prince
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Dark Prince Mega Knight
Firecracker Mortar Fireball Wizard
Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Mortar Fireball Dark Prince Mega Knight
Fireball Firecracker Mortar Wizard Mega Knight

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