My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Tombstone Skeleton Army
Zap
Tombstone Skeleton Army
Barbarian Barrel
Knight Tombstone Wizard Skeleton Army Magic Archer
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army P.E.K.K.A Magic Archer
Fireball
Tombstone Wizard Skeleton Army Magic Archer
Poison
Tombstone Wizard Skeleton Army Magic Archer
Lightning
Knight Tombstone Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Skeleton Army Fireball Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard The Log Magic Archer
Tombstone
Fireball
Knight The Log Magic Archer
Wizard
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Magic Archer Wizard The Log
The Log
Knight Fireball P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight Fireball The Log

Defense Synergies 3 13

Knight
Magic Archer Fireball Wizard Skeleton Army The Log
Tombstone
Fireball Wizard Magic Archer
Fireball
The Log Knight Tombstone
Wizard
Knight Tombstone Skeleton Army P.E.K.K.A The Log
Skeleton Army
Knight Wizard The Log Magic Archer
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Knight Wizard Skeleton Army Magic Archer
Magic Archer
Knight Tombstone Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Wizard The Log Magic Archer
Skeleton Army P.E.K.K.A Knight Tombstone The Log
Skeleton Army P.E.K.K.A Knight Tombstone
Skeleton Army P.E.K.K.A Knight Tombstone
Tombstone Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Magic Archer
Tombstone Fireball Wizard Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tombstone Skeleton Army
Knight Skeleton Army
Skeleton Army Knight Tombstone Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Tombstone Skeleton Army P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard Skeleton Army Tombstone P.E.K.K.A The Log Magic Archer
Skeleton Army P.E.K.K.A Knight Tombstone
Skeleton Army Fireball P.E.K.K.A The Log
Wizard Knight Tombstone Fireball Skeleton Army P.E.K.K.A
Tombstone Fireball Knight Wizard Skeleton Army The Log Magic Archer
Wizard The Log Knight Tombstone Fireball Magic Archer
P.E.K.K.A
Wizard Skeleton Army Knight Fireball P.E.K.K.A The Log
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tombstone Fireball P.E.K.K.A
Fireball Knight Wizard The Log Magic Archer
Tombstone Skeleton Army P.E.K.K.A Knight The Log
Skeleton Army P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Tombstone Skeleton Army
Fireball Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Tombstone Fireball
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Tombstone Fireball Skeleton Army The Log Magic Archer
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Knight Tombstone
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Knight Tombstone Fireball Wizard
Wizard Fireball Skeleton Army Magic Archer
Tombstone Skeleton Army Knight Fireball P.E.K.K.A The Log Magic Archer
Fireball Wizard P.E.K.K.A The Log Magic Archer
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Wizard The Log Magic Archer
Fireball The Log Wizard Magic Archer
Fireball The Log Wizard
Fireball
Knight Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard The Log Magic Archer
Magic Archer Fireball Wizard The Log
Fireball
Fireball Wizard The Log Magic Archer
Fireball Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Magic Archer
Fireball The Log Wizard Magic Archer
Fireball Wizard The Log Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard The Log Magic Archer
Tombstone Fireball Skeleton Army Magic Archer
Fireball Wizard Magic Archer
The Log Fireball
Fireball Knight Wizard Magic Archer
The Log Fireball Wizard Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
P.E.K.K.A
Fireball Wizard

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