My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Musketeer Goblin Hut Baby Dragon Witch
Zap
Dart Goblin Goblin Hut Witch
Barbarian Barrel
Dart Goblin Musketeer Valkyrie Goblin Hut Wizard Witch
The Log
Dart Goblin Musketeer Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Dart Goblin Goblin Hut Witch
Royal Delivery
Dart Goblin Musketeer Valkyrie Goblin Hut Wizard Baby Dragon Witch
Fireball
Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon Witch
Poison
Dart Goblin Musketeer Goblin Hut Wizard Witch
Lightning
Musketeer Valkyrie Goblin Hut Wizard Baby Dragon Witch
Rocket
Musketeer Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Musketeer Valkyrie Baby Dragon Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Musketeer Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dart Goblin
Valkyrie Baby Dragon
Musketeer
Valkyrie Goblin Hut Baby Dragon
Valkyrie
Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Musketeer Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Dart Goblin Musketeer Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 1 15

Arrows
Valkyrie Goblin Hut
Dart Goblin
Musketeer Valkyrie Goblin Hut Baby Dragon
Musketeer
Valkyrie Dart Goblin Goblin Hut Baby Dragon
Valkyrie
Musketeer Arrows Dart Goblin Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Arrows Dart Goblin Musketeer Valkyrie Wizard Baby Dragon
Wizard
Valkyrie Goblin Hut
Baby Dragon
Dart Goblin Musketeer Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Valkyrie Goblin Hut Wizard Baby Dragon
Dart Goblin Musketeer Valkyrie Goblin Hut Witch
Goblin Hut Witch Dart Goblin Musketeer Valkyrie
Goblin Hut Witch Dart Goblin Musketeer Valkyrie
Arrows Valkyrie
Arrows Dart Goblin Musketeer Valkyrie Baby Dragon
Dart Goblin Musketeer Arrows Goblin Hut Wizard Baby Dragon Witch
Arrows Dart Goblin Musketeer Valkyrie Baby Dragon
Witch Musketeer Goblin Hut
Dart Goblin Musketeer Valkyrie
Dart Goblin Valkyrie Witch Arrows Musketeer Goblin Hut Wizard Baby Dragon
Arrows Musketeer Dart Goblin Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Arrows Dart Goblin Goblin Hut Baby Dragon Witch
Goblin Hut
Goblin Hut
Wizard Arrows Musketeer Valkyrie Goblin Hut Witch
Arrows Dart Goblin Musketeer Valkyrie Goblin Hut Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Dart Goblin Musketeer Goblin Hut
Dart Goblin Musketeer Goblin Hut
Valkyrie Wizard Arrows Dart Goblin Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch
Arrows Musketeer Valkyrie Wizard Baby Dragon
Musketeer Valkyrie Goblin Hut Witch
Valkyrie Musketeer
Musketeer Valkyrie Goblin Hut Witch
Arrows Wizard Dart Goblin Musketeer Goblin Hut Baby Dragon Witch
Dart Goblin Musketeer Valkyrie Goblin Hut Witch
Valkyrie
Valkyrie Goblin Hut Baby Dragon Witch
Witch Dart Goblin Musketeer Goblin Hut
Dart Goblin Musketeer Valkyrie Goblin Hut Witch
Arrows Valkyrie
Valkyrie Wizard Witch
Wizard Dart Goblin Musketeer Valkyrie Baby Dragon Witch
Goblin Hut Witch Dart Goblin Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon Witch
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Valkyrie Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Goblin Hut Baby Dragon
Arrows Dart Goblin Musketeer Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Dart Goblin Musketeer Baby Dragon Witch
Arrows Dart Goblin Musketeer Wizard Baby Dragon Witch
Arrows Dart Goblin Wizard Baby Dragon
Arrows Dart Goblin Wizard
Musketeer
Arrows Dart Goblin Musketeer Valkyrie Wizard
Arrows Dart Goblin Musketeer Wizard Baby Dragon
Dart Goblin Musketeer Goblin Hut Baby Dragon
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Goblin Hut Baby Dragon
Arrows Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon Witch
Arrows Dart Goblin Musketeer Goblin Hut Wizard Baby Dragon
Arrows
Arrows Dart Goblin Musketeer Wizard Baby Dragon
Arrows Dart Goblin Valkyrie Wizard Baby Dragon Witch
Musketeer Baby Dragon
Arrows Wizard
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Dart Goblin Musketeer Wizard Baby Dragon Witch
Arrows Musketeer Wizard Baby Dragon Witch
Arrows Dart Goblin Musketeer Baby Dragon
Arrows Dart Goblin Musketeer Wizard Baby Dragon Witch
Dart Goblin Musketeer Goblin Hut Wizard Witch
Arrows Dart Goblin Musketeer Wizard
Arrows
Arrows Wizard
Dart Goblin Musketeer Goblin Hut Witch
Arrows Dart Goblin Musketeer Wizard Baby Dragon Witch
Arrows
Dart Goblin Musketeer Valkyrie Wizard Baby Dragon
Arrows Dart Goblin Musketeer Wizard Baby Dragon
Arrows
Dart Goblin Musketeer
Dart Goblin Musketeer Baby Dragon Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Baby Dragon Witch
Dart Goblin Wizard

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