My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Tombstone X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Tombstone
Zap
Bats Cannon Tombstone X-Bow
Barbarian Barrel
Cannon Heal Spirit Tombstone X-Bow Electro Wizard
The Log
Cannon Heal Spirit Tombstone X-Bow
Earthquake
Cannon Tombstone X-Bow
Arrows
Bats Heal Spirit Tombstone
Royal Delivery
Bats Heal Spirit Electro Wizard
Fireball
Cannon Tombstone X-Bow Electro Wizard
Poison
Bats Cannon Tombstone X-Bow Electro Wizard
Lightning
Cannon Ice Golem Tombstone X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Golem The Log Cannon Tombstone Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Ice Golem The Log

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem X-Bow
Cannon
Heal Spirit
Ice Golem
Bats X-Bow Electro Wizard
Tombstone
X-Bow
Ice Golem The Log Bats
The Log
X-Bow
Electro Wizard
Ice Golem

Defense Synergies 4 13

Bats
Cannon Ice Golem X-Bow The Log Electro Wizard
Cannon
Ice Golem The Log Bats X-Bow Electro Wizard
Heal Spirit
Ice Golem
Cannon X-Bow Bats The Log Electro Wizard
Tombstone
X-Bow Electro Wizard
X-Bow
Ice Golem The Log Bats Cannon Tombstone Electro Wizard
The Log
Cannon X-Bow Bats Ice Golem Electro Wizard
Electro Wizard
Bats Cannon Ice Golem Tombstone X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Tombstone X-Bow The Log Electro Wizard
Bats Cannon Tombstone X-Bow The Log Electro Wizard
Cannon Bats Tombstone Electro Wizard
Cannon Bats Tombstone Electro Wizard
Tombstone X-Bow The Log
The Log Bats Cannon X-Bow Electro Wizard
Bats Electro Wizard Cannon Tombstone X-Bow
Cannon Ice Golem X-Bow The Log Electro Wizard
Cannon Tombstone X-Bow
Cannon Ice Golem Electro Wizard
Bats Electro Wizard Cannon Ice Golem Tombstone X-Bow The Log
Bats Electro Wizard
Cannon Tombstone Bats X-Bow The Log Electro Wizard
Bats Cannon Tombstone X-Bow The Log Electro Wizard
Cannon Tombstone X-Bow Electro Wizard
Cannon X-Bow The Log Electro Wizard
Bats Cannon Tombstone X-Bow Electro Wizard
Cannon Tombstone Bats X-Bow The Log Electro Wizard
The Log Bats Cannon Ice Golem Tombstone Electro Wizard
Cannon Electro Wizard
Bats Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone X-Bow Electro Wizard
Electro Wizard Ice Golem X-Bow The Log
Tombstone Bats Ice Golem The Log Electro Wizard
Bats Ice Golem X-Bow The Log Electro Wizard
Cannon Tombstone
Bats Ice Golem Electro Wizard
Bats Ice Golem Tombstone Electro Wizard
Electro Wizard Bats Ice Golem Tombstone X-Bow The Log
Cannon Tombstone
Bats Tombstone
The Log Electro Wizard
Cannon Ice Golem Tombstone
Cannon
Tombstone Electro Wizard Bats Ice Golem X-Bow The Log
Bats Cannon Ice Golem The Log Electro Wizard
Cannon Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log
X-Bow The Log Electro Wizard
X-Bow The Log
Ice Golem The Log
The Log
Bats Ice Golem
The Log
X-Bow The Log Ice Golem
The Log X-Bow
Bats X-Bow Electro Wizard
X-Bow The Log Electro Wizard
Ice Golem The Log
X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Bats
X-Bow The Log Electro Wizard
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log
X-Bow The Log Electro Wizard
X-Bow The Log
X-Bow The Log
Bats Ice Golem X-Bow Electro Wizard
Electro Wizard Bats
X-Bow The Log
Electro Wizard
The Log
Electro Wizard Bats Tombstone X-Bow
Electro Wizard
The Log
Electro Wizard
The Log Ice Golem
Bats The Log Electro Wizard
Bats Electro Wizard
X-Bow The Log Electro Wizard

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