My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Electro Spirit Dart Goblin Goblin Cage
The Log
Electro Spirit Dart Goblin Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Electro Spirit Dart Goblin
Royal Delivery
Electro Spirit Dart Goblin Goblin Cage Goblin Demolisher Inferno Dragon
Fireball
Dart Goblin Goblin Cage Inferno Dragon
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Demolisher Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Dart Goblin Goblin Cage Goblin Demolisher Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Electro Spirit Dart Goblin Goblin Cage Goblin Demolisher The Log
Dart Goblin
Zap Goblin Cage The Log
Goblin Cage
Zap Dart Goblin The Log
Goblin Demolisher
Zap
The Log
Zap Dart Goblin Goblin Cage
Inferno Dragon
Goblinstein

Defense Synergies 1 14

Electro Spirit
Zap The Log
Zap
Electro Spirit Dart Goblin Goblin Cage Goblin Demolisher The Log Inferno Dragon
Dart Goblin
Zap Goblin Cage The Log Inferno Dragon
Goblin Cage
Goblin Demolisher Zap Dart Goblin The Log Inferno Dragon
Goblin Demolisher
Goblin Cage Zap The Log
The Log
Electro Spirit Zap Dart Goblin Goblin Cage Goblin Demolisher Inferno Dragon
Inferno Dragon
Zap Dart Goblin Goblin Cage The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage Goblin Demolisher The Log
Inferno Dragon Zap Dart Goblin Goblin Cage The Log
Goblin Cage Dart Goblin Inferno Dragon
Goblin Cage Inferno Dragon Dart Goblin
Goblin Cage Goblin Demolisher The Log
The Log Electro Spirit Zap Dart Goblin Goblin Demolisher
Dart Goblin Inferno Dragon Electro Spirit Zap Goblin Cage
Electro Spirit Zap Dart Goblin Goblin Cage The Log
Inferno Dragon Goblin Cage
Dart Goblin
Dart Goblin Electro Spirit Zap Goblin Demolisher The Log
Inferno Dragon Zap Dart Goblin
Goblin Cage Zap The Log
Electro Spirit Zap Dart Goblin Goblin Cage Goblin Demolisher The Log
Inferno Dragon Goblin Cage
Zap Goblin Cage The Log Inferno Dragon
Goblin Cage
Goblin Cage Electro Spirit Zap Dart Goblin Goblin Demolisher The Log
Zap Goblin Cage The Log Electro Spirit Dart Goblin Goblin Demolisher Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Goblin Demolisher Electro Spirit Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage
Zap The Log Inferno Dragon
Zap Goblin Cage The Log
Zap Goblin Cage The Log
Goblin Cage Inferno Dragon
Electro Spirit Zap Dart Goblin Goblin Demolisher
Dart Goblin Goblin Cage
Goblin Cage Inferno Dragon
Zap Goblin Cage Electro Spirit The Log Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Inferno Dragon Dart Goblin Goblin Cage
Zap Goblin Cage The Log
Goblin Cage
Dart Goblin Goblin Cage Goblin Demolisher
Electro Spirit Zap Dart Goblin Goblin Cage The Log Inferno Dragon
Electro Spirit Zap Dart Goblin Goblin Cage The Log Inferno Dragon
Electro Spirit Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap Goblin Demolisher The Log
Electro Spirit Zap Dart Goblin
Dart Goblin Goblin Demolisher The Log
The Log Zap Dart Goblin Goblin Demolisher
The Log Zap Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Goblin Demolisher The Log
Dart Goblin Goblin Demolisher The Log
Zap Dart Goblin Goblin Demolisher The Log
Zap Dart Goblin Goblin Demolisher The Log
The Log
The Log
Zap The Log
Zap Goblin Demolisher The Log Electro Spirit
Inferno Dragon
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Electro Spirit Dart Goblin
Zap Dart Goblin The Log
Zap Electro Spirit
The Log
Zap Electro Spirit Dart Goblin
Zap Dart Goblin
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Electro Spirit Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
Inferno Dragon
Dart Goblin

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