My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Tesla Dart Goblin Guards
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Guards P.E.K.K.A
Fireball
Firecracker Tesla Dart Goblin
Poison
Firecracker Dart Goblin Guards
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Guards Tesla Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Dart Goblin Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Dart Goblin Guards Mega Knight
Firecracker
Zap Dart Goblin P.E.K.K.A Mega Knight
Tesla
Dart Goblin
Zap Firecracker P.E.K.K.A Mega Knight
Guards
Zap
P.E.K.K.A
Zap Firecracker Dart Goblin
Mega Knight
Zap Firecracker Dart Goblin
Goblinstein

Defense Synergies 1 15

Zap
Mega Knight Firecracker Tesla Dart Goblin Guards P.E.K.K.A
Firecracker
Zap Tesla Dart Goblin Guards P.E.K.K.A Mega Knight
Tesla
Zap Firecracker Dart Goblin Guards
Dart Goblin
Zap Firecracker Tesla Guards P.E.K.K.A Mega Knight
Guards
Zap Firecracker Tesla Dart Goblin
P.E.K.K.A
Zap Firecracker Dart Goblin
Mega Knight
Zap Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Dart Goblin
P.E.K.K.A Zap Firecracker Tesla Dart Goblin Mega Knight
Tesla P.E.K.K.A Mega Knight Dart Goblin
Tesla P.E.K.K.A Firecracker Dart Goblin Guards Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin Zap Firecracker
Zap Tesla Dart Goblin P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Guards Firecracker Tesla Dart Goblin Mega Knight
Dart Goblin Guards Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Dart Goblin
Tesla P.E.K.K.A Mega Knight Zap Guards
Mega Knight Zap Firecracker Tesla Dart Goblin Guards P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Firecracker P.E.K.K.A
Tesla Mega Knight Zap Firecracker Dart Goblin Guards
Zap Firecracker Tesla Dart Goblin Guards Mega Knight
P.E.K.K.A Tesla Dart Goblin
Mega Knight Firecracker Tesla Dart Goblin Guards P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla P.E.K.K.A
Zap Firecracker Tesla Mega Knight
Guards P.E.K.K.A Mega Knight Zap
Guards P.E.K.K.A Mega Knight Zap Tesla
P.E.K.K.A Tesla Guards Mega Knight
Firecracker Zap Tesla Dart Goblin
Guards P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Tesla Dart Goblin Guards
P.E.K.K.A Mega Knight Tesla Dart Goblin Guards
P.E.K.K.A Mega Knight Zap Guards
P.E.K.K.A Mega Knight Tesla Guards
Firecracker Tesla Dart Goblin Mega Knight
Tesla Guards Zap Firecracker Dart Goblin P.E.K.K.A
Mega Knight Zap Firecracker Tesla Dart Goblin P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin Guards
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Dart Goblin Guards
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Zap Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight

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