My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Wizard Electro Wizard
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Royal Delivery
Musketeer Wizard Electro Wizard
Fireball
Cannon Musketeer Wizard Electro Wizard
Poison
Cannon Musketeer Wizard Electro Wizard
Lightning
Cannon Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Fireball Musketeer Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Electro Wizard Musketeer Mega Knight
Cannon
Fireball
Zap Tornado Electro Wizard Mega Knight
Musketeer
Zap Mega Knight
Wizard
Tornado Mega Knight
Tornado
Zap Fireball Wizard Mega Knight
Electro Wizard
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Musketeer Wizard Tornado Electro Wizard

Defense Synergies 7 16

Zap
Cannon Fireball Electro Wizard Mega Knight Musketeer Tornado
Cannon
Zap Musketeer Fireball Wizard Electro Wizard
Fireball
Zap Tornado Cannon Musketeer Electro Wizard Mega Knight
Musketeer
Cannon Zap Fireball Tornado Electro Wizard Mega Knight
Wizard
Tornado Cannon Electro Wizard Mega Knight
Tornado
Fireball Wizard Zap Musketeer Electro Wizard Mega Knight
Electro Wizard
Zap Cannon Fireball Musketeer Wizard Tornado Mega Knight
Mega Knight
Zap Fireball Musketeer Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Musketeer Wizard Electro Wizard
Zap Cannon Musketeer Electro Wizard Mega Knight
Cannon Tornado Mega Knight Musketeer Electro Wizard
Cannon Musketeer Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Zap Cannon Musketeer Electro Wizard Mega Knight
Musketeer Tornado Electro Wizard Zap Cannon Fireball Wizard
Zap Cannon Fireball Musketeer Electro Wizard Mega Knight
Cannon Musketeer Tornado
Tornado Cannon Musketeer Electro Wizard Mega Knight
Electro Wizard Zap Cannon Fireball Musketeer Wizard Tornado Mega Knight
Musketeer Zap Fireball Wizard Tornado Electro Wizard
Cannon Mega Knight Zap Fireball Musketeer Wizard Electro Wizard
Fireball Wizard Mega Knight Zap Cannon Tornado Electro Wizard
Cannon Electro Wizard Mega Knight
Tornado Zap Cannon Fireball Electro Wizard Mega Knight
Wizard Mega Knight Cannon Fireball Musketeer Tornado Electro Wizard
Cannon Fireball Mega Knight Zap Musketeer Wizard Tornado Electro Wizard
Zap Wizard Tornado Cannon Fireball Musketeer Electro Wizard Mega Knight
Cannon Musketeer Tornado Electro Wizard
Wizard Mega Knight Cannon Fireball Musketeer Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer Wizard Mega Knight
Mega Knight Zap Musketeer Electro Wizard
Mega Knight Zap Fireball Musketeer Tornado Electro Wizard
Cannon Musketeer Mega Knight
Fireball Wizard Zap Musketeer Tornado Electro Wizard
Fireball Musketeer Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Fireball Tornado
Cannon Musketeer
Mega Knight Musketeer
Mega Knight Zap Fireball Tornado Electro Wizard
Mega Knight Cannon Fireball Wizard
Wizard Cannon Fireball Musketeer Mega Knight
Electro Wizard Zap Fireball Musketeer Tornado
Mega Knight Zap Cannon Fireball Musketeer Wizard Electro Wizard
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Musketeer Tornado
Musketeer Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Wizard Tornado Electro Wizard
Fireball Zap Musketeer Wizard Tornado
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard Mega Knight
Fireball Tornado
Zap Fireball Musketeer Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Tornado Mega Knight
Fireball Musketeer Mega Knight
Fireball Wizard Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball Wizard Mega Knight
Fireball Zap Musketeer Wizard Tornado Electro Wizard
Fireball Zap Musketeer Wizard Tornado Mega Knight
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Wizard Tornado Electro Wizard
Fireball
Fireball Musketeer Wizard Electro Wizard Mega Knight
Zap Fireball Musketeer Wizard
Zap Fireball Tornado
Musketeer Mega Knight
Zap Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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