My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Ram Rider
Giant Snowball
Witch Miner Inferno Dragon Ram Rider
Zap
Witch Inferno Dragon Ram Rider
Barbarian Barrel
Witch Electro Wizard
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Miner Electro Wizard Inferno Dragon Ram Rider
Fireball
Witch Electro Wizard Inferno Dragon Ram Rider
Poison
Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Ram Rider Goblinstein
Rocket
Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Electro Wizard Inferno Dragon Witch Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Electro Wizard Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Ram Rider Witch Mega Knight
Witch
Zap Miner Ram Rider Mega Knight
Miner
Zap Witch Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Miner Ram Rider Mega Knight
Inferno Dragon
Mega Knight Miner
Ram Rider
Zap Witch Electro Wizard Mega Knight Goblinstein
Mega Knight
Inferno Dragon Zap Witch Miner Electro Wizard Ram Rider
Goblinstein
Ram Rider

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Witch Miner Inferno Dragon Ram Rider
Witch
Zap Electro Wizard Mega Knight
Miner
Zap Mega Knight
Electro Wizard
Zap Witch Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Witch Miner Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Ram Rider
Inferno Dragon Zap Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Electro Wizard Ram Rider Mega Knight
Mega Knight
Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ram Rider Zap Witch
Zap Electro Wizard Ram Rider Mega Knight
Witch Inferno Dragon
Miner Electro Wizard Mega Knight
Witch Electro Wizard Zap Ram Rider Mega Knight
Inferno Dragon Zap Witch Electro Wizard Ram Rider
Mega Knight Zap Witch Electro Wizard Ram Rider
Mega Knight Zap Witch Electro Wizard
Inferno Dragon Electro Wizard Ram Rider Mega Knight
Zap Electro Wizard Inferno Dragon Ram Rider Mega Knight Goblinstein
Mega Knight Witch Electro Wizard
Mega Knight Zap Witch Electro Wizard Ram Rider
Zap Witch Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Mega Knight Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Miner Inferno Dragon Mega Knight
Mega Knight Zap Witch Electro Wizard Ram Rider
Mega Knight Zap Electro Wizard Ram Rider
Witch Inferno Dragon Ram Rider Mega Knight
Goblinstein Zap Witch Electro Wizard Ram Rider
Witch Electro Wizard Ram Rider
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Goblinstein Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Zap Electro Wizard
Mega Knight Witch Ram Rider
Witch Mega Knight
Witch Electro Wizard Zap Inferno Dragon Goblinstein
Mega Knight Zap Witch Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard Ram Rider
Miner
Zap Mega Knight Goblinstein
Goblinstein Zap Witch Ram Rider
Witch
Zap Ram Rider
Miner Zap Ram Rider
Electro Wizard
Miner Zap Electro Wizard Ram Rider
Zap
Miner
Zap
Zap Witch
Mega Knight
Zap Electro Wizard Mega Knight
Zap Witch Miner Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight Goblinstein
Witch Inferno Dragon
Miner Zap Witch Electro Wizard Ram Rider
Zap Witch Miner Ram Rider Mega Knight
Miner Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch Goblinstein
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Witch Goblinstein
Zap Witch Electro Wizard Ram Rider
Miner Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Miner Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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