My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Valkyrie
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Valkyrie Hog Rider Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Inferno Dragon
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie Inferno Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Musketeer Valkyrie Hog Rider Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Musketeer Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Valkyrie Fireball Hog Rider Mega Knight
Fireball
Hog Rider Elite Barbarians Mega Knight
Musketeer
Valkyrie Hog Rider Mega Knight
Valkyrie
Elite Barbarians Musketeer Hog Rider Goblin Gang
Hog Rider
Goblin Gang Fireball Musketeer Valkyrie Elite Barbarians Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Fireball Musketeer Hog Rider

Defense Synergies 3 8

Goblin Gang
Musketeer Valkyrie Inferno Dragon
Elite Barbarians
Valkyrie Mega Knight
Fireball
Musketeer Valkyrie Mega Knight
Musketeer
Goblin Gang Valkyrie Fireball Mega Knight
Valkyrie
Elite Barbarians Musketeer Goblin Gang Fireball
Hog Rider
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Elite Barbarians Fireball Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Elite Barbarians Inferno Dragon Goblin Gang Musketeer Valkyrie Mega Knight
Goblin Gang Mega Knight Elite Barbarians Musketeer Valkyrie Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Musketeer Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Mega Knight
Goblin Gang Fireball Musketeer Valkyrie Mega Knight
Musketeer Inferno Dragon Goblin Gang Fireball
Fireball Musketeer Valkyrie Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie Mega Knight
Goblin Gang Valkyrie Fireball Musketeer Mega Knight
Musketeer Inferno Dragon Goblin Gang Fireball
Mega Knight Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Fireball Inferno Dragon Mega Knight
Mega Knight Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight Goblin Gang Elite Barbarians Musketeer
Valkyrie Fireball Musketeer Inferno Dragon Mega Knight
Elite Barbarians Musketeer Inferno Dragon
Goblin Gang Valkyrie Mega Knight Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Musketeer Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Elite Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Mega Knight Elite Barbarians Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie Inferno Dragon Mega Knight
Fireball Goblin Gang Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Elite Barbarians Fireball Valkyrie Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Musketeer Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie
Elite Barbarians Mega Knight Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie Mega Knight
Goblin Gang Elite Barbarians Fireball Musketeer Valkyrie Inferno Dragon
Valkyrie Mega Knight Elite Barbarians Fireball Musketeer Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie Mega Knight
Fireball Musketeer
Musketeer
Fireball
Fireball
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Fireball Musketeer Mega Knight
Fireball Valkyrie Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Mega Knight
Inferno Dragon
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Goblin Gang Musketeer Valkyrie Mega Knight
Fireball Musketeer
Fireball
Elite Barbarians Musketeer Mega Knight
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Inferno Dragon
Fireball Mega Knight

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