My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Electro Dragon
Zap
Inferno Tower
Barbarian Barrel
Ice Spirit Musketeer Inferno Tower
The Log
Ice Spirit Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Hog Rider Electro Dragon P.E.K.K.A
Fireball
Musketeer Hog Rider Inferno Tower Electro Dragon
Poison
Musketeer Inferno Tower Electro Dragon
Lightning
Musketeer Inferno Tower Electro Dragon
Rocket
Musketeer Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Musketeer Hog Rider Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage The Log Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Musketeer
Musketeer
Hog Rider Ice Spirit Electro Dragon P.E.K.K.A The Log
Hog Rider
Ice Spirit Musketeer Rage The Log
Inferno Tower
Rage
Hog Rider Electro Dragon
Electro Dragon
Musketeer Rage P.E.K.K.A
P.E.K.K.A
Ice Spirit Musketeer Electro Dragon The Log
The Log
Hog Rider Musketeer P.E.K.K.A

Defense Synergies 5 7

Ice Spirit
Musketeer Inferno Tower Electro Dragon P.E.K.K.A The Log
Musketeer
Ice Spirit The Log Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Ice Spirit The Log Musketeer Electro Dragon
Rage
Electro Dragon
Ice Spirit Inferno Tower The Log
P.E.K.K.A
The Log Ice Spirit Musketeer
The Log
Musketeer Inferno Tower P.E.K.K.A Ice Spirit Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Electro Dragon The Log
Inferno Tower P.E.K.K.A Ice Spirit Musketeer Electro Dragon The Log
Inferno Tower P.E.K.K.A Musketeer Electro Dragon
Inferno Tower P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A The Log
The Log Musketeer Electro Dragon
Musketeer Inferno Tower Ice Spirit Electro Dragon
Musketeer Inferno Tower Electro Dragon P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Musketeer
Ice Spirit Musketeer Inferno Tower
Musketeer Electro Dragon The Log
Musketeer Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Ice Spirit Musketeer Electro Dragon The Log
Ice Spirit Electro Dragon P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit P.E.K.K.A The Log
Musketeer Inferno Tower Electro Dragon P.E.K.K.A
Ice Spirit Musketeer Electro Dragon The Log
The Log Ice Spirit Musketeer Electro Dragon
P.E.K.K.A Musketeer Inferno Tower
Musketeer Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Musketeer Electro Dragon The Log
P.E.K.K.A Ice Spirit Musketeer Inferno Tower Electro Dragon The Log
P.E.K.K.A Musketeer Inferno Tower The Log
Inferno Tower P.E.K.K.A Musketeer
Ice Spirit Musketeer Electro Dragon
P.E.K.K.A Musketeer Inferno Tower
Inferno Tower P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Spirit Inferno Tower The Log
Inferno Tower P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Inferno Tower Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Inferno Tower
Musketeer Electro Dragon
Inferno Tower Electro Dragon Ice Spirit Musketeer P.E.K.K.A The Log
Musketeer Inferno Tower Electro Dragon P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Electro Dragon The Log
Musketeer The Log
The Log
Ice Spirit Musketeer Electro Dragon
Musketeer The Log
The Log Ice Spirit Electro Dragon
The Log Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer Electro Dragon
Musketeer The Log
Musketeer Electro Dragon
Musketeer The Log
Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Electro Dragon The Log
Musketeer The Log
Musketeer The Log
Musketeer Electro Dragon The Log
The Log Ice Spirit Electro Dragon
The Log Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Ice Spirit Musketeer
Musketeer Electro Dragon The Log
Ice Spirit Electro Dragon
P.E.K.K.A
The Log
Ice Spirit Musketeer Electro Dragon
Musketeer Electro Dragon
The Log
Musketeer Electro Dragon
The Log Musketeer Electro Dragon
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer The Log
P.E.K.K.A
Electro Dragon

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