My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Guards Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Electro Wizard
Poison
Guards Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Fireball Mini P.E.K.K.A Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Royal Ghost Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Mini P.E.K.K.A Guards Royal Ghost Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Mega Knight
Guards
Zap
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Guards P.E.K.K.A Royal Ghost
Fireball
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Fireball Guards Royal Ghost
Guards
Zap Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Fireball Guards P.E.K.K.A Royal Ghost Mega Knight
Mega Knight
Zap Fireball Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Guards Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Zap Guards Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Fireball
Zap Fireball P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Guards Electro Wizard Zap Fireball Royal Ghost Mega Knight
Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Fireball Guards Electro Wizard
Fireball Mega Knight Zap Mini P.E.K.K.A Guards P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Guards Royal Ghost Electro Wizard
Zap Fireball Guards Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Royal Ghost Mega Knight Fireball Mini P.E.K.K.A Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Royal Ghost Mega Knight
Guards P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Guards Mega Knight
Fireball Zap Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Fireball Mini P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Mini P.E.K.K.A Guards
P.E.K.K.A Mega Knight Zap Fireball Guards Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Guards
Fireball Mega Knight
Guards Electro Wizard Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Mega Knight Zap Fireball Mini P.E.K.K.A P.E.K.K.A Royal Ghost Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Fireball
Fireball Guards
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Guards Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Royal Ghost Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Royal Ghost Electro Wizard Mega Knight
P.E.K.K.A
Fireball Mega Knight

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