My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Golem Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians
Giant Snowball
Archers Minions
Zap
Archers Minions Firecracker
Barbarian Barrel
Ice Spirit Archers Firecracker Elite Barbarians Ice Wizard Royal Ghost
The Log
Ice Spirit Archers Firecracker Elite Barbarians
Earthquake
Archers Firecracker
Arrows
Ice Spirit Archers Minions Firecracker
Royal Delivery
Ice Spirit Archers Minions Firecracker Elite Barbarians Ice Wizard Royal Ghost
Fireball
Archers Minions Firecracker Elite Barbarians Ice Wizard
Poison
Archers Minions Firecracker Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Minions Firecracker Ice Wizard Royal Ghost Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Minions Firecracker

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Archers Firecracker Elite Barbarians Golem Royal Ghost
Archers
Ice Spirit Elite Barbarians Golem Royal Ghost
Minions
Ice Spirit Firecracker Elite Barbarians Golem
Firecracker
Ice Spirit Minions Elite Barbarians Golem
Elite Barbarians
Ice Spirit Archers Minions Firecracker Royal Ghost
Golem
Ice Spirit Archers Minions Firecracker Ice Wizard
Ice Wizard
Golem
Royal Ghost
Ice Spirit Archers Elite Barbarians

Defense Synergies 0 12

Ice Spirit
Archers Minions Firecracker Elite Barbarians Ice Wizard Royal Ghost
Archers
Ice Spirit Minions Firecracker Ice Wizard
Minions
Ice Spirit Archers Firecracker Ice Wizard
Firecracker
Ice Spirit Archers Minions Ice Wizard
Elite Barbarians
Ice Spirit
Golem
Ice Wizard
Ice Spirit Archers Minions Firecracker
Royal Ghost
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Elite Barbarians Ice Spirit Minions Firecracker Ice Wizard
Archers Minions Elite Barbarians Ice Wizard
Elite Barbarians Minions Firecracker Ice Wizard
Firecracker Elite Barbarians
Archers Minions Firecracker Ice Wizard Royal Ghost
Minions Ice Spirit Archers Firecracker Ice Wizard
Minions Elite Barbarians Ice Wizard
Elite Barbarians Ice Spirit Archers Firecracker Ice Wizard Royal Ghost
Archers Minions Ice Wizard Firecracker Royal Ghost
Minions Archers Firecracker Ice Wizard
Ice Spirit Minions Elite Barbarians Ice Wizard
Ice Spirit Minions Firecracker Royal Ghost
Elite Barbarians
Ice Spirit Elite Barbarians
Minions Firecracker Elite Barbarians
Ice Spirit Archers Minions Firecracker Elite Barbarians Ice Wizard Royal Ghost
Ice Spirit Archers Minions Firecracker Ice Wizard Royal Ghost
Elite Barbarians
Royal Ghost Archers Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Royal Ghost
Archers Firecracker Elite Barbarians Royal Ghost
Ice Spirit Minions Elite Barbarians
Elite Barbarians
Elite Barbarians
Firecracker Ice Spirit Archers Minions Ice Wizard
Archers Minions Elite Barbarians Ice Wizard
Elite Barbarians
Ice Spirit Minions Firecracker Elite Barbarians
Minions Elite Barbarians
Elite Barbarians
Elite Barbarians
Archers Firecracker
Elite Barbarians Ice Spirit Archers Minions Firecracker
Minions Archers Firecracker Elite Barbarians Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Ice Wizard Royal Ghost
Firecracker
Firecracker
Firecracker Ice Spirit Minions Ice Wizard
Archers Firecracker
Ice Spirit Firecracker Ice Wizard
Firecracker
Minions Elite Barbarians
Firecracker
Archers Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Minions
Archers Firecracker
Firecracker
Minions
Firecracker Ice Spirit Ice Wizard
Firecracker Ice Wizard Royal Ghost
Firecracker
Elite Barbarians Archers Firecracker Ice Wizard
Ice Spirit Minions Firecracker
Elite Barbarians
Ice Spirit Firecracker
Firecracker
Ice Spirit Archers Minions
Archers Firecracker Ice Wizard
Firecracker
Firecracker
Firecracker Elite Barbarians
Ice Spirit Minions Firecracker Elite Barbarians
Firecracker
Firecracker Royal Ghost
Firecracker

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