My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Elite Barbarians
The Log
Ice Spirit Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Elite Barbarians Mega Minion Hog Rider
Fireball
Archers Elite Barbarians Mega Minion Hog Rider
Poison
Archers Mega Minion
Lightning
Elite Barbarians Ice Golem Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Archers Mega Minion Tornado Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Archers

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Archers Elite Barbarians Mega Minion
Archers
Ice Golem Ice Spirit Elite Barbarians Hog Rider
Elite Barbarians
Ice Spirit Archers Ice Golem Hog Rider The Log
Ice Golem
Archers Mega Minion Hog Rider Elite Barbarians
Mega Minion
Ice Golem Ice Spirit
Hog Rider
Ice Spirit Ice Golem The Log Archers Elite Barbarians Tornado
Tornado
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Tornado

Defense Synergies 2 17

Ice Spirit
Archers Elite Barbarians Ice Golem Mega Minion Tornado The Log
Archers
Ice Golem Ice Spirit Mega Minion Tornado The Log
Elite Barbarians
Ice Spirit Ice Golem Mega Minion The Log
Ice Golem
Archers Mega Minion Ice Spirit Elite Barbarians Tornado The Log
Mega Minion
Ice Golem Ice Spirit Archers Elite Barbarians Tornado The Log
Hog Rider
Tornado
Ice Spirit Archers Ice Golem Mega Minion The Log
The Log
Ice Spirit Archers Elite Barbarians Ice Golem Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion The Log
Elite Barbarians Ice Spirit Mega Minion The Log
Tornado Archers Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Tornado The Log
Tornado The Log Archers Mega Minion
Mega Minion Tornado Ice Spirit Archers
Ice Golem The Log
Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit Archers Ice Golem
Archers Ice Golem Mega Minion Tornado The Log
Mega Minion Archers Tornado
Ice Spirit Elite Barbarians The Log
Ice Spirit Mega Minion Tornado The Log
Elite Barbarians
Tornado Ice Spirit Elite Barbarians The Log
Elite Barbarians Tornado
Ice Spirit Archers Elite Barbarians Mega Minion Tornado The Log
Tornado The Log Ice Spirit Archers Ice Golem Mega Minion
Elite Barbarians Tornado
Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Ice Golem
Archers Elite Barbarians Ice Golem Mega Minion The Log
Ice Spirit Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem Tornado The Log
Elite Barbarians
Ice Spirit Archers Ice Golem Tornado
Archers Elite Barbarians Ice Golem Mega Minion
Elite Barbarians
Ice Spirit Elite Barbarians Ice Golem Mega Minion Tornado The Log
Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Tornado The Log
Elite Barbarians Ice Golem
Archers
Elite Barbarians Ice Spirit Archers Ice Golem Mega Minion Tornado The Log
Archers Elite Barbarians Ice Golem Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Tornado The Log
The Log
Ice Golem The Log
The Log
Ice Spirit Ice Golem Mega Minion Tornado
Archers Tornado The Log
The Log Ice Spirit Ice Golem Tornado
The Log Tornado
Elite Barbarians Tornado
Tornado The Log
Archers Tornado
Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem The Log
The Log
The Log
Tornado
Archers Mega Minion The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Ice Golem Tornado The Log Ice Spirit
Mega Minion
The Log Tornado
Tornado The Log
Tornado The Log
Elite Barbarians Archers Ice Golem Tornado
Ice Spirit Mega Minion
Elite Barbarians Mega Minion
The Log
Ice Spirit
The Log
Ice Spirit Archers
Archers Mega Minion Tornado
The Log
Mega Minion
The Log Ice Golem
Tornado
Elite Barbarians Mega Minion
Ice Spirit Elite Barbarians Tornado The Log
Tornado
Tornado The Log

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