My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Prince Ram Rider
Giant Snowball
Fire Spirit Archers Skeleton Army Ram Rider
Zap
Fire Spirit Archers Skeleton Army Prince Ram Rider
Barbarian Barrel
Fire Spirit Archers Skeleton Army
The Log
Fire Spirit Archers Skeleton Army Prince Ram Rider
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Skeleton Army Prince Ram Rider
Fireball
Archers Skeleton Army Ram Rider
Poison
Archers Skeleton Army
Lightning
Prince Ram Rider Archer Queen
Rocket
Prince Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Archers Skeleton Army Freeze Prince Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Archers Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Prince Ram Rider
Giant Snowball
Ram Rider Fire Spirit Archers Prince
Archers
Giant Snowball Prince Ram Rider
Skeleton Army
Freeze
Prince
Fire Spirit Giant Snowball Archers Ram Rider
Ram Rider
Giant Snowball Fire Spirit Archers Prince Archer Queen
Archer Queen
Ram Rider

Defense Synergies 1 10

Fire Spirit
Giant Snowball Archer Queen
Giant Snowball
Ram Rider Fire Spirit Archers Prince Archer Queen
Archers
Giant Snowball Skeleton Army Archer Queen
Skeleton Army
Archers Freeze Prince Archer Queen
Freeze
Skeleton Army
Prince
Giant Snowball Skeleton Army
Ram Rider
Giant Snowball
Archer Queen
Fire Spirit Giant Snowball Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider Fire Spirit Giant Snowball Archers Freeze
Skeleton Army Prince Ram Rider
Skeleton Army Prince
Skeleton Army Freeze Fire Spirit Giant Snowball Archers
Giant Snowball Ram Rider Fire Spirit Archers Freeze
Ram Rider
Skeleton Army Prince Archer Queen
Skeleton Army Fire Spirit Giant Snowball Archers Prince
Archers Skeleton Army Giant Snowball Freeze Ram Rider
Giant Snowball Archers Ram Rider
Skeleton Army Prince Fire Spirit Giant Snowball Freeze Ram Rider
Fire Spirit Skeleton Army Giant Snowball Freeze Prince
Skeleton Army Prince Ram Rider
Skeleton Army Giant Snowball Freeze Prince Ram Rider
Skeleton Army Prince
Fire Spirit Giant Snowball Archers Skeleton Army Prince Ram Rider
Giant Snowball Freeze Fire Spirit Archers Ram Rider
Prince Ram Rider
Skeleton Army Fire Spirit Giant Snowball Archers Prince
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Archers Prince
Giant Snowball Archers Prince
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider
Fire Spirit Giant Snowball Archers Freeze Ram Rider
Skeleton Army Prince Archers Ram Rider
Skeleton Army Prince
Freeze Giant Snowball Skeleton Army Prince
Skeleton Army
Prince
Skeleton Army Giant Snowball Prince Archer Queen
Skeleton Army Prince Ram Rider
Archers Skeleton Army
Skeleton Army Archers Freeze Prince Archer Queen
Giant Snowball Archers Freeze Archer Queen
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Ram Rider
Freeze Prince
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Freeze Ram Rider
Fire Spirit Archers
Fire Spirit Giant Snowball Freeze Ram Rider
Giant Snowball Ram Rider
Fire Spirit Giant Snowball Prince
Prince Ram Rider
Fire Spirit Giant Snowball Archers Archer Queen
Fire Spirit Giant Snowball
Freeze
Giant Snowball Prince
Giant Snowball
Giant Snowball Freeze
Fire Spirit Giant Snowball Archers Prince
Fire Spirit Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Freeze Fire Spirit
Giant Snowball Ram Rider
Giant Snowball Prince Ram Rider
Fire Spirit Giant Snowball Archers
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Prince
Giant Snowball
Fire Spirit Archers Skeleton Army Freeze Prince
Fire Spirit Giant Snowball Archers Ram Rider Archer Queen
Freeze
Prince
Giant Snowball
Giant Snowball Archer Queen
Prince Archer Queen
Giant Snowball Freeze Archer Queen
Giant Snowball Archer Queen
Giant Snowball Freeze Prince Archer Queen
Prince

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