My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber P.E.K.K.A Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards
Giant Snowball
Spear Goblins Bomber Guards
Zap
Spear Goblins Bomber Guards
Barbarian Barrel
Spear Goblins Bomber Guards Electro Wizard
The Log
Spear Goblins Bomber Guards
Earthquake
Spear Goblins Bomber Guards
Arrows
Spear Goblins Bomber Guards
Royal Delivery
Spear Goblins Bomber Guards P.E.K.K.A Electro Wizard
Fireball
Bomber Electro Wizard
Poison
Spear Goblins Bomber Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Freeze P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Guards Freeze Electro Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Guards

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Freeze
Guards
Freeze
Arrows
P.E.K.K.A
Arrows Electro Wizard Bomber
Electro Giant
Electro Wizard
P.E.K.K.A

Defense Synergies 0 12

Spear Goblins
Arrows Guards P.E.K.K.A Electro Wizard
Bomber
Guards P.E.K.K.A Electro Giant Electro Wizard
Arrows
Spear Goblins P.E.K.K.A
Guards
Spear Goblins Bomber Electro Wizard
Freeze
Electro Wizard
P.E.K.K.A
Spear Goblins Bomber Arrows Electro Wizard
Electro Giant
Bomber
Electro Wizard
Spear Goblins Bomber Guards Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Bomber Freeze Electro Wizard
P.E.K.K.A Guards Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Freeze Spear Goblins Bomber Guards Electro Wizard
Electro Wizard Spear Goblins Arrows Freeze
Arrows P.E.K.K.A Electro Giant Electro Wizard
P.E.K.K.A
Guards Spear Goblins Bomber Electro Wizard
Guards Electro Wizard Spear Goblins Bomber Arrows Freeze Electro Giant
Arrows Spear Goblins Electro Wizard
P.E.K.K.A Bomber Guards Freeze Electro Wizard
Bomber Arrows Guards Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Giant Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Spear Goblins Bomber Guards Electro Wizard
Arrows Freeze Spear Goblins Bomber Guards Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Spear Goblins Arrows Guards P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Bomber Arrows
Guards P.E.K.K.A Spear Goblins Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Electro Giant Freeze Electro Wizard
Guards P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Spear Goblins
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Electro Giant Electro Wizard
P.E.K.K.A Guards
Bomber Electro Giant
Guards Electro Giant Electro Wizard Spear Goblins Bomber Freeze P.E.K.K.A
Arrows Bomber Freeze P.E.K.K.A Electro Giant Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Electro Wizard
Arrows
Arrows Guards Freeze
Bomber Arrows
Arrows Electro Giant Spear Goblins Freeze
Bomber Arrows
Arrows Freeze
Arrows
Guards Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows Freeze
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows Electro Giant
Arrows
Arrows
Arrows Freeze Electro Giant Bomber
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Giant Electro Wizard
Electro Wizard Guards Freeze Electro Giant
Bomber Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Spear Goblins Guards Freeze
Arrows Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows Bomber
Arrows Electro Giant
P.E.K.K.A
Electro Giant Guards Freeze Electro Wizard
Electro Wizard
Freeze Electro Giant Electro Wizard
P.E.K.K.A

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