My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Barbarian Barrel Baby Dragon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Barbarians Baby Dragon Goblin Drill
Zap
Goblin Drill Goblin Giant
Barbarian Barrel
Barbarians Heal Spirit Goblin Drill Ice Wizard Magic Archer
The Log
Barbarians Heal Spirit Goblin Drill
Earthquake
Barbarians Goblin Drill
Arrows
Heal Spirit Goblin Drill
Royal Delivery
Barbarians Heal Spirit Baby Dragon Goblin Drill Ice Wizard Magic Archer
Fireball
Barbarians Baby Dragon Goblin Drill Ice Wizard Magic Archer
Poison
Barbarians Goblin Drill Ice Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Ice Wizard Baby Dragon Goblin Drill Magic Archer Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Ice Wizard Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Heal Spirit
Barbarians Baby Dragon Goblin Drill Goblin Giant
Barbarian Barrel
Baby Dragon Goblin Drill Goblin Giant Ice Wizard
Baby Dragon
Heal Spirit Barbarian Barrel Goblin Giant Ice Wizard
Goblin Drill
Heal Spirit Barbarian Barrel
Goblin Giant
Heal Spirit Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Ice Wizard
Barbarian Barrel Baby Dragon Goblin Giant
Magic Archer
Goblin Giant

Defense Synergies 1 7

Barbarians
Heal Spirit
Barbarian Barrel
Baby Dragon Goblin Drill Ice Wizard Magic Archer
Baby Dragon
Ice Wizard Barbarian Barrel
Goblin Drill
Barbarian Barrel Ice Wizard Magic Archer
Goblin Giant
Magic Archer
Ice Wizard
Baby Dragon Barbarian Barrel Goblin Drill
Magic Archer
Barbarian Barrel Goblin Drill Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Goblin Giant Magic Archer
Barbarians Goblin Drill Ice Wizard
Barbarians Goblin Drill Ice Wizard
Barbarians Goblin Drill Ice Wizard
Barbarians Barbarian Barrel
Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Baby Dragon Ice Wizard Magic Archer
Barbarians Barbarian Barrel Baby Dragon Goblin Giant Magic Archer
Barbarians Goblin Drill Ice Wizard
Barbarians Barbarian Barrel Ice Wizard
Barbarians Ice Wizard Barbarian Barrel Baby Dragon Goblin Drill Goblin Giant Magic Archer
Baby Dragon Ice Wizard Magic Archer
Barbarians Goblin Drill Ice Wizard
Barbarians Barbarian Barrel Baby Dragon Goblin Drill Magic Archer
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Barbarian Barrel Baby Dragon Goblin Drill Ice Wizard Magic Archer
Barbarian Barrel Baby Dragon Goblin Drill Barbarians Ice Wizard Magic Archer
Barbarians Goblin Drill
Barbarians Barbarian Barrel Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel
Barbarian Barrel Baby Dragon Magic Archer
Barbarians Goblin Giant
Barbarians Barbarian Barrel Goblin Giant
Barbarians Goblin Drill Goblin Giant
Baby Dragon Goblin Giant Ice Wizard Magic Archer
Barbarians Goblin Giant Ice Wizard
Barbarians Goblin Giant
Barbarians Barbarian Barrel Baby Dragon Magic Archer
Barbarians Goblin Drill Goblin Giant
Barbarians
Barbarians Goblin Giant
Barbarians Goblin Giant
Barbarians Baby Dragon Magic Archer
Barbarians Barbarian Barrel Baby Dragon Goblin Drill Goblin Giant Magic Archer
Barbarians Barbarian Barrel Baby Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Baby Dragon Goblin Drill
Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Barbarian Barrel Baby Dragon Goblin Drill Goblin Giant Magic Archer
Barbarians Barbarian Barrel
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Goblin Giant Ice Wizard Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Barbarian Barrel Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Goblin Drill Magic Archer
Magic Archer Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarians Barbarian Barrel Baby Dragon Goblin Drill
Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Barbarian Barrel Baby Dragon Ice Wizard Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Ice Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Barbarians Barbarian Barrel Magic Archer
Baby Dragon Ice Wizard Magic Archer
Barbarian Barrel
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer
Barbarian Barrel Baby Dragon Goblin Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: