My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Rune Giant Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Mega Minion Guards Electro Dragon
Zap
Guards Bandit
Barbarian Barrel
Knight Guards Bandit
The Log
Guards Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Mega Minion Guards Electro Dragon Bandit
Fireball
Mega Minion Electro Dragon Bandit
Poison
Mega Minion Guards Electro Dragon
Lightning
Knight Mega Minion Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Guards Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Mega Minion Guards Bandit Rune Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Mega Minion

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Minion Bandit
Knight
Mega Minion Arrows Barbarian Barrel Electro Dragon
Mega Minion
Knight Arrows
Barbarian Barrel
Knight Electro Dragon Bandit
Guards
Bandit
Rune Giant
Electro Dragon
Knight Barbarian Barrel
Bandit
Arrows Barbarian Barrel Guards

Defense Synergies 2 12

Arrows
Knight Mega Minion Barbarian Barrel Bandit
Knight
Mega Minion Electro Dragon Arrows Barbarian Barrel
Mega Minion
Knight Arrows Barbarian Barrel Guards Bandit
Barbarian Barrel
Arrows Knight Mega Minion Guards Electro Dragon Bandit
Guards
Mega Minion Barbarian Barrel Electro Dragon
Rune Giant
Electro Dragon
Knight Barbarian Barrel Guards
Bandit
Arrows Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Barbarian Barrel Electro Dragon
Knight Mega Minion Electro Dragon Bandit
Knight Mega Minion Electro Dragon Bandit
Knight Mega Minion Guards Electro Dragon Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Minion Guards Electro Dragon Bandit
Mega Minion Arrows Electro Dragon
Arrows Barbarian Barrel Electro Dragon Bandit
Knight Guards Barbarian Barrel Bandit
Guards Arrows Knight Mega Minion Barbarian Barrel Electro Dragon Bandit
Arrows Mega Minion Electro Dragon
Knight Guards Electro Dragon Bandit
Arrows Mega Minion Barbarian Barrel Guards Electro Dragon
Knight Bandit
Bandit
Arrows Knight Electro Dragon
Arrows Knight Mega Minion Barbarian Barrel Guards Electro Dragon Bandit
Arrows Barbarian Barrel Knight Mega Minion Guards Electro Dragon Bandit
Arrows Knight Barbarian Barrel Guards Electro Dragon Bandit
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Bandit
Bandit Arrows Knight Mega Minion Barbarian Barrel Electro Dragon
Guards Bandit Knight Electro Dragon
Guards Knight Barbarian Barrel Bandit
Knight Guards Bandit
Arrows Electro Dragon
Guards Knight Mega Minion Bandit
Knight
Electro Dragon Knight Mega Minion Barbarian Barrel Bandit
Mega Minion Guards
Knight Mega Minion Guards Electro Dragon
Arrows Guards
Knight Guards Bandit
Electro Dragon
Guards Electro Dragon Knight Mega Minion Barbarian Barrel
Arrows Mega Minion Barbarian Barrel Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Guards Electro Dragon Bandit
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Knight Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Mega Minion Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon Bandit
Guards Electro Dragon
Arrows Knight Barbarian Barrel Electro Dragon Bandit
Arrows Electro Dragon
Knight Barbarian Barrel Bandit
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Barbarian Barrel
Arrows Mega Minion Barbarian Barrel Electro Dragon Bandit
Arrows Barbarian Barrel Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Mega Minion
Arrows Barbarian Barrel Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Barbarian Barrel Bandit
Arrows Electro Dragon
Electro Dragon Mega Minion Guards
Mega Minion
Arrows Electro Dragon Bandit
Arrows Electro Dragon
Arrows
Barbarian Barrel Guards Electro Dragon Bandit
Arrows Mega Minion Electro Dragon
Arrows Barbarian Barrel
Knight Mega Minion Electro Dragon
Arrows Electro Dragon
Arrows
Mega Minion Electro Dragon
Electro Dragon Guards
Electro Dragon
Electro Dragon Barbarian Barrel Bandit
Electro Dragon

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