My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Skeleton Dragons Barbarians Wall Breakers Balloon Inferno Dragon Lava Hound
Zap
Bats Wall Breakers Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Wall Breakers
The Log
Barbarians Wall Breakers
Earthquake
Barbarians
Arrows
Bats Skeleton Dragons Wall Breakers Lava Hound
Royal Delivery
Bats Skeleton Dragons Barbarians Wall Breakers Balloon Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Barbarians Wall Breakers Balloon Inferno Dragon Lava Hound
Poison
Bats Skeleton Dragons Barbarians Balloon Lava Hound
Lightning
Skeleton Dragons Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Skeleton Dragons Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Arrows Skeleton Dragons

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Skeleton Dragons Wall Breakers Inferno Dragon
Arrows
Balloon Lava Hound Wall Breakers
Skeleton Dragons
Lava Hound Bats Balloon Inferno Dragon
Barbarians
Balloon
Wall Breakers
Bats Arrows Balloon
Balloon
Bats Arrows Lava Hound Skeleton Dragons Barbarians Wall Breakers
Inferno Dragon
Lava Hound Bats Skeleton Dragons
Lava Hound
Bats Arrows Skeleton Dragons Balloon Inferno Dragon

Defense Synergies 0 4

Bats
Inferno Dragon
Arrows
Barbarians
Skeleton Dragons
Barbarians Inferno Dragon
Barbarians
Arrows Skeleton Dragons
Wall Breakers
Balloon
Inferno Dragon
Bats Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Barbarians Inferno Dragon Bats Skeleton Dragons
Barbarians Bats Skeleton Dragons Inferno Dragon
Barbarians Inferno Dragon Bats Skeleton Dragons
Arrows Barbarians
Arrows Bats Skeleton Dragons
Bats Skeleton Dragons Inferno Dragon Arrows
Arrows Skeleton Dragons Barbarians
Barbarians Inferno Dragon
Barbarians
Bats Skeleton Dragons Barbarians Arrows
Arrows Skeleton Dragons Inferno Dragon Bats
Barbarians Bats Skeleton Dragons
Bats Arrows Skeleton Dragons Barbarians
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Bats Arrows Skeleton Dragons
Arrows Bats Skeleton Dragons Barbarians
Arrows Bats Skeleton Dragons Barbarians Inferno Dragon
Barbarians Inferno Dragon
Skeleton Dragons Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Skeleton Dragons Inferno Dragon
Barbarians Bats
Bats Barbarians
Barbarians Inferno Dragon
Arrows Skeleton Dragons Bats
Bats Barbarians
Barbarians Inferno Dragon
Bats Skeleton Dragons Barbarians Inferno Dragon
Skeleton Dragons Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Arrows Barbarians
Barbarians
Skeleton Dragons Barbarians
Barbarians Bats Skeleton Dragons Inferno Dragon
Bats Arrows Skeleton Dragons Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons Bats
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Bats
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Inferno Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons
Bats Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Bats Barbarians
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons

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