My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Goblin Demolisher Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Barbarians Zappies Lumberjack
Zap
Zappies
Barbarian Barrel
Barbarians Zappies Lumberjack
The Log
Barbarians Zappies Goblin Demolisher Lumberjack
Earthquake
Barbarians Zappies
Arrows
Zappies
Royal Delivery
Barbarians Zappies Goblin Demolisher Lumberjack
Fireball
Barbarians Zappies Lumberjack
Poison
Barbarians Zappies
Lightning
Ice Golem Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Demolisher Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem The Log Zappies Goblin Demolisher Lumberjack Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem The Log Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Ice Golem
Lumberjack Zappies Goblin Demolisher
Zappies
Ice Golem Golem Lumberjack
Goblin Demolisher
Ice Golem Golem Lumberjack
Mirror
The Log Lumberjack
Golem
Zappies Goblin Demolisher The Log Lumberjack
The Log
Mirror Golem Lumberjack
Lumberjack
Ice Golem Zappies Goblin Demolisher Mirror Golem The Log

Defense Synergies 0 13

Barbarians
Zappies
Ice Golem
Zappies Goblin Demolisher The Log Lumberjack
Zappies
Barbarians Ice Golem Mirror The Log Lumberjack
Goblin Demolisher
Ice Golem The Log Lumberjack
Mirror
Zappies The Log Lumberjack
Golem
The Log
Ice Golem Zappies Goblin Demolisher Mirror Lumberjack
Lumberjack
Ice Golem Zappies Goblin Demolisher Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies Goblin Demolisher The Log
Barbarians Lumberjack Zappies The Log
Barbarians Lumberjack Zappies
Barbarians Lumberjack Zappies
Barbarians Goblin Demolisher The Log Lumberjack
The Log Zappies Goblin Demolisher Lumberjack
Zappies
Barbarians Ice Golem The Log
Barbarians Zappies Lumberjack
Barbarians Ice Golem Zappies Lumberjack
Barbarians Ice Golem Zappies Goblin Demolisher The Log Lumberjack
Zappies
Barbarians Lumberjack Zappies The Log
Barbarians Zappies Goblin Demolisher The Log Lumberjack
Barbarians Zappies Lumberjack
Barbarians Zappies The Log Lumberjack
Barbarians Zappies Lumberjack
Barbarians Zappies Goblin Demolisher The Log Lumberjack
The Log Barbarians Ice Golem Zappies Goblin Demolisher Lumberjack
Barbarians Zappies Lumberjack
Goblin Demolisher Barbarians Zappies The Log Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Ice Golem Zappies
Ice Golem The Log Lumberjack
Barbarians Zappies Lumberjack Ice Golem The Log
Lumberjack Barbarians Ice Golem Zappies The Log
Barbarians Zappies Lumberjack
Ice Golem Zappies Goblin Demolisher
Barbarians Ice Golem Zappies Lumberjack
Barbarians Zappies Lumberjack
Barbarians Ice Golem Zappies The Log
Barbarians Zappies
Barbarians Zappies Lumberjack
Barbarians The Log
Barbarians Ice Golem Zappies Lumberjack
Barbarians Zappies Goblin Demolisher
Barbarians Zappies Ice Golem The Log Lumberjack
Barbarians Ice Golem Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Barbarians Ice Golem The Log
Goblin Demolisher The Log
Ice Golem
Goblin Demolisher The Log
The Log Ice Golem Goblin Demolisher
The Log
Lumberjack
The Log
Ice Golem The Log
Ice Golem The Log
Goblin Demolisher The Log
Goblin Demolisher The Log
Goblin Demolisher The Log
Goblin Demolisher The Log
The Log
The Log
Barbarians The Log
Ice Golem Goblin Demolisher The Log
The Log
The Log
The Log
Ice Golem
Zappies
The Log
Zappies
The Log
Barbarians Zappies
Zappies
The Log
Lumberjack
The Log Ice Golem
Zappies The Log
Zappies
The Log

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