My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Mini P.E.K.K.A Flying Machine Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Flying Machine
Zap
Flying Machine
Barbarian Barrel
Barbarians Rascals Hunter
The Log
Barbarians Rascals Mini P.E.K.K.A Hunter
Earthquake
Barbarians
Arrows
Rascals Flying Machine
Royal Delivery
Barbarians Rascals Mini P.E.K.K.A Flying Machine Hunter
Fireball
Barbarians Rascals Flying Machine Hunter
Poison
Barbarians Rascals Flying Machine Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Barbarians Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Flying Machine Hunter Barbarians Rascals Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Flying Machine Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Mega Knight
Barbarians
Rascals
Flying Machine
Mini P.E.K.K.A
Giant Arrows Hunter Mega Knight
Flying Machine
Rascals Giant Mega Knight
Giant
Arrows Mini P.E.K.K.A Hunter Flying Machine
Hunter
Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Flying Machine Hunter

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Rascals
Mini P.E.K.K.A
Arrows Hunter
Flying Machine
Hunter Mega Knight
Giant
Hunter
Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight
Arrows Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Barbarians Mini P.E.K.K.A Hunter Rascals Flying Machine Mega Knight
Barbarians Mini P.E.K.K.A Hunter Mega Knight Rascals
Barbarians Mini P.E.K.K.A Hunter Rascals Mega Knight
Arrows Barbarians Mini P.E.K.K.A Mega Knight
Arrows Rascals Flying Machine Hunter Mega Knight
Hunter Arrows Rascals Flying Machine
Arrows Barbarians Rascals Flying Machine Mega Knight
Barbarians Mini P.E.K.K.A Hunter Rascals
Barbarians Rascals Mini P.E.K.K.A Hunter Mega Knight
Barbarians Arrows Rascals Flying Machine Hunter Mega Knight
Arrows Hunter Rascals Flying Machine
Barbarians Mini P.E.K.K.A Hunter Mega Knight Rascals Flying Machine
Mega Knight Arrows Barbarians Rascals Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Rascals Hunter Mega Knight
Barbarians Rascals Mini P.E.K.K.A Hunter Mega Knight
Barbarians Mega Knight Arrows Rascals Mini P.E.K.K.A Hunter
Arrows Mega Knight Barbarians Rascals Flying Machine Hunter
Arrows Hunter Barbarians Rascals Flying Machine Mega Knight
Barbarians Mini P.E.K.K.A Hunter
Rascals Mega Knight Arrows Barbarians Mini P.E.K.K.A Flying Machine Hunter
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Barbarians Mega Knight Rascals Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight Barbarians Rascals
Barbarians Rascals Mini P.E.K.K.A Hunter Mega Knight
Arrows Rascals Flying Machine Hunter
Rascals Mini P.E.K.K.A Barbarians Flying Machine Hunter
Mini P.E.K.K.A Mega Knight Barbarians Rascals Hunter
Mega Knight Barbarians Mini P.E.K.K.A Flying Machine
Barbarians
Mega Knight Barbarians Rascals Mini P.E.K.K.A Flying Machine Hunter
Mega Knight Arrows Barbarians
Barbarians Rascals Mini P.E.K.K.A Mega Knight Hunter
Barbarians Rascals Flying Machine Mega Knight
Barbarians Rascals Mini P.E.K.K.A Flying Machine Hunter
Arrows Mega Knight Barbarians Rascals Mini P.E.K.K.A Flying Machine Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Barbarians Rascals Flying Machine
Arrows Mega Knight
Arrows Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine Hunter
Arrows Flying Machine
Mini P.E.K.K.A
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Hunter
Arrows Flying Machine Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Barbarians Flying Machine
Arrows Hunter Mega Knight
Arrows Flying Machine Hunter
Arrows Flying Machine Mega Knight
Arrows
Arrows Flying Machine Hunter
Flying Machine
Mini P.E.K.K.A
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Barbarians Flying Machine
Arrows Flying Machine Hunter
Arrows
Rascals Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Rascals Flying Machine
Flying Machine
Flying Machine Mega Knight
Mega Knight

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