My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Executioner Electro Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Barbarians Battle Ram Electro Dragon
Zap
Battle Ram Sparky
Barbarian Barrel
Barbarians Battle Ram Executioner Sparky
The Log
Barbarians Battle Ram Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Electro Dragon Executioner Sparky
Fireball
Barbarians Battle Ram Electro Dragon Executioner Sparky
Poison
Barbarians Electro Dragon Executioner Sparky
Lightning
Battle Ram Electro Dragon Executioner Sparky Monk
Rocket
Barbarians Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Executioner Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Battle Ram Barbarians Electro Dragon Executioner Monk Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Void Battle Ram Barbarians Electro Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Void
Electro Giant
Electro Dragon
Executioner Sparky
Executioner
Electro Dragon
Electro Giant
Void Sparky
Sparky
Electro Dragon Electro Giant
Monk

Defense Synergies 0 0

Barbarians
Battle Ram
Void
Electro Dragon
Executioner
Electro Giant
Sparky
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon Executioner Sparky
Barbarians Sparky Electro Dragon Executioner Monk
Barbarians Sparky Void Electro Dragon Executioner
Barbarians Sparky Electro Dragon Monk
Barbarians Sparky Monk
Electro Dragon Executioner
Void Electro Dragon Executioner
Barbarians Void Electro Dragon Electro Giant Sparky Monk
Barbarians Sparky
Barbarians Sparky
Barbarians Executioner Electro Dragon Electro Giant
Executioner Electro Dragon
Barbarians Sparky Electro Dragon
Executioner Sparky Barbarians Electro Dragon
Barbarians Sparky
Barbarians Monk Electro Giant Sparky
Barbarians Sparky Electro Dragon Executioner
Barbarians Electro Dragon Executioner
Executioner Barbarians Electro Dragon
Barbarians Sparky
Barbarians Electro Dragon Executioner Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Electro Giant Sparky
Void Electro Dragon Executioner Monk
Barbarians Electro Dragon Sparky
Barbarians Sparky Monk
Barbarians Executioner Sparky
Executioner Electro Giant Electro Dragon Monk
Sparky Barbarians Void
Barbarians Sparky
Void Electro Dragon Barbarians Sparky Monk
Barbarians Sparky
Barbarians Electro Dragon Sparky
Monk Barbarians Void Electro Giant
Barbarians Executioner Sparky
Barbarians Electro Dragon Executioner Electro Giant Sparky
Barbarians Electro Dragon Electro Giant Sparky Executioner Monk
Executioner Barbarians Electro Dragon Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon Sparky Monk
Void Monk Electro Dragon Executioner
Void Electro Dragon Sparky
Barbarians Void Sparky
Executioner Sparky
Executioner Electro Giant Electro Dragon Monk
Executioner Sparky
Electro Dragon Executioner
Void Monk Electro Dragon
Void Electro Dragon Sparky
Void Monk Electro Dragon Sparky
Void Monk Electro Dragon Executioner
Void Executioner Sparky
Void Electro Dragon Monk
Sparky
Electro Dragon Executioner Sparky
Electro Dragon Executioner Sparky
Monk Sparky
Sparky
Void Electro Dragon Executioner Sparky Monk
Electro Dragon Electro Giant Monk
Void Sparky Monk
Void
Void Sparky Monk
Barbarians Void Electro Dragon Monk
Electro Giant Electro Dragon Executioner Sparky
Void Electro Dragon Executioner Sparky Monk
Void Electro Dragon Sparky Monk
Void Sparky
Electro Dragon Executioner Electro Giant Sparky
Electro Dragon Void Electro Giant
Void Sparky
Void Electro Dragon Sparky
Void Electro Dragon Sparky Monk
Sparky
Sparky Monk
Barbarians Void Electro Dragon
Electro Dragon Executioner Monk
Void Electro Dragon Executioner Sparky
Electro Dragon Executioner
Void Monk Electro Giant Sparky
Electro Dragon Executioner Sparky
Electro Dragon Electro Giant Sparky
Void Electro Dragon Executioner
Void Electro Dragon Executioner Electro Giant Sparky Monk

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