My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Knight Barbarians Valkyrie Witch Electro Wizard Magic Archer
The Log
Barbarians Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Valkyrie Witch Prince Electro Wizard Magic Archer
Fireball
Barbarians Witch Electro Wizard Magic Archer
Poison
Barbarians Witch Electro Wizard Magic Archer
Lightning
Knight Valkyrie Witch Prince Electro Wizard Magic Archer
Rocket
Barbarians Valkyrie Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Valkyrie Electro Wizard Magic Archer Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Valkyrie Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch Prince Electro Wizard Magic Archer
Barbarians
Fireball
Knight Electro Wizard Magic Archer
Valkyrie
Prince Witch Electro Wizard Magic Archer
Witch
Knight Valkyrie Prince
Prince
Valkyrie Knight Witch Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Valkyrie Prince Magic Archer
Magic Archer
Knight Fireball Valkyrie Prince Electro Wizard

Defense Synergies 2 13

Knight
Electro Wizard Magic Archer Fireball Witch
Barbarians
Fireball
Knight Valkyrie Electro Wizard
Valkyrie
Fireball Witch Prince Electro Wizard Magic Archer
Witch
Knight Valkyrie Prince Electro Wizard
Prince
Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Valkyrie Witch Prince Magic Archer
Magic Archer
Knight Valkyrie Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Electro Wizard Magic Archer
Barbarians Knight Valkyrie Witch Prince Electro Wizard
Barbarians Witch Prince Knight Valkyrie Electro Wizard
Barbarians Witch Prince Knight Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Prince
Fireball Valkyrie Electro Wizard Magic Archer
Electro Wizard Fireball Witch Magic Archer
Barbarians Fireball Valkyrie Electro Wizard Magic Archer
Barbarians Witch Prince
Knight Barbarians Valkyrie Prince Electro Wizard
Barbarians Valkyrie Witch Electro Wizard Knight Fireball Magic Archer
Fireball Witch Electro Wizard Magic Archer
Barbarians Prince Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Barbarians Witch Prince Electro Wizard Magic Archer
Barbarians Knight Prince Electro Wizard
Barbarians Fireball Prince Electro Wizard
Barbarians Knight Fireball Valkyrie Witch Prince Electro Wizard
Fireball Valkyrie Knight Barbarians Witch Prince Electro Wizard Magic Archer
Valkyrie Witch Knight Barbarians Fireball Electro Wizard Magic Archer
Barbarians Prince Electro Wizard
Valkyrie Knight Barbarians Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Knight Valkyrie Prince Magic Archer
Barbarians Knight Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Knight Barbarians Fireball Electro Wizard
Barbarians Knight Valkyrie Witch Prince
Fireball Witch Electro Wizard Magic Archer
Prince Knight Barbarians Fireball Valkyrie Witch Electro Wizard
Knight Barbarians Valkyrie Prince
Electro Wizard Knight Barbarians Fireball Valkyrie Witch Prince Magic Archer
Witch Barbarians
Knight Barbarians Valkyrie Witch Prince
Barbarians Fireball Valkyrie Prince Electro Wizard
Barbarians Prince Knight Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch Magic Archer
Barbarians Witch Electro Wizard Knight Fireball Valkyrie Prince Magic Archer
Valkyrie Barbarians Fireball Witch Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Valkyrie
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Barbarians Fireball Valkyrie Prince
Fireball Valkyrie Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball Prince Electro Wizard
Knight Fireball Valkyrie Prince Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Fireball Prince Electro Wizard Magic Archer
Fireball Valkyrie Witch Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Barbarians Fireball
Fireball Valkyrie Witch Magic Archer
Witch
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Prince Magic Archer
Fireball Magic Archer
Fireball Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Prince
Fireball Magic Archer
Electro Wizard Barbarians Fireball Witch Prince Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball
Fireball Knight Valkyrie Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Prince
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Prince Electro Wizard Magic Archer
Prince
Fireball

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