My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Goblin Cage
The Log
Mini P.E.K.K.A Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Goblin Cage Goblin Demolisher
Fireball
Goblin Cage
Poison
Bats Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Goblin Demolisher Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Mini P.E.K.K.A Goblin Cage Goblin Demolisher Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Cage
Arrows
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Mirror The Log
Goblin Cage
Bats Mirror The Log
Goblin Demolisher
Mirror
Arrows The Log Mini P.E.K.K.A Goblin Cage
The Log
Mirror Mini P.E.K.K.A Goblin Cage
Goblin Machine

Defense Synergies 3 7

Bats
Mini P.E.K.K.A Goblin Cage The Log
Arrows
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Mirror
Goblin Cage
Mirror Bats The Log
Goblin Demolisher
Mirror
Arrows Goblin Cage Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Goblin Cage Mirror
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Mini P.E.K.K.A Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Bats
Mini P.E.K.K.A Goblin Cage Bats
Arrows Mini P.E.K.K.A Goblin Cage The Log
Arrows The Log Bats
Bats Arrows Goblin Cage
Arrows Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Bats Arrows The Log
Arrows Bats
Mini P.E.K.K.A Goblin Cage Bats The Log
Bats Arrows Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage The Log
Bats Arrows Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage Bats The Log
Arrows Goblin Cage The Log Bats
Mini P.E.K.K.A Goblin Cage
Bats Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage
Arrows Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Arrows Bats
Mini P.E.K.K.A Bats Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Bats Mini P.E.K.K.A The Log
Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage The Log
Bats Arrows Mini P.E.K.K.A Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Bats
Arrows
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
Bats The Log
Bats
The Log

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