My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Balloon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Phoenix
Giant Snowball
Fire Spirit Bomber Bats Balloon
Zap
Fire Spirit Bomber Bats Balloon
Barbarian Barrel
Fire Spirit Bomber
The Log
Fire Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Mini P.E.K.K.A Balloon
Fireball
Bomber Balloon
Poison
Bomber Bats Balloon Phoenix
Lightning
Mini P.E.K.K.A Balloon Phoenix
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Bats The Log Mini P.E.K.K.A Phoenix Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bomber Bats

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon Phoenix
Bomber
Bats Mini P.E.K.K.A
Bats
Balloon Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bomber Bats Mirror The Log
Mirror
The Log Phoenix Mini P.E.K.K.A Balloon
Balloon
Bats Fire Spirit Mirror The Log
The Log
Mirror Mini P.E.K.K.A Balloon
Phoenix
Mirror Fire Spirit

Defense Synergies 1 10

Fire Spirit
Mini P.E.K.K.A The Log Phoenix
Bomber
Bats Mini P.E.K.K.A The Log
Bats
Bomber Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Bomber Bats Mirror
Mirror
Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Bomber Bats Mirror
Phoenix
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Mini P.E.K.K.A Bats The Log Phoenix
Mini P.E.K.K.A Fire Spirit Bomber Bats
Mini P.E.K.K.A Bats Phoenix
Bomber Mini P.E.K.K.A The Log
The Log Fire Spirit Bomber Bats
Bats Fire Spirit Phoenix
The Log Phoenix
Mini P.E.K.K.A Phoenix
Fire Spirit Bomber Mini P.E.K.K.A Phoenix
Bats Bomber The Log
Bats Phoenix
Mini P.E.K.K.A Fire Spirit Bomber Bats The Log
Fire Spirit Bomber Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A The Log
Bomber Bats Mini P.E.K.K.A
Fire Spirit Bomber Bats The Log
The Log Fire Spirit Bomber Bats
Mini P.E.K.K.A Phoenix
Bomber Fire Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log Phoenix
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats The Log Phoenix
Mini P.E.K.K.A Phoenix
Fire Spirit Bats
Mini P.E.K.K.A Bats Phoenix
Mini P.E.K.K.A Phoenix
Bats Mini P.E.K.K.A The Log Phoenix
Phoenix
Bats Mini P.E.K.K.A Phoenix
The Log Phoenix
Mini P.E.K.K.A
Bomber
Phoenix Bomber Bats Mini P.E.K.K.A The Log
Bats Bomber Mini P.E.K.K.A The Log Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Bats
Fire Spirit Bomber The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit The Log
The Log
Bomber The Log
The Log
Bomber Bats Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber
The Log
The Log
The Log
Fire Spirit Bats
Bats
Mini P.E.K.K.A
Bomber The Log
The Log
Fire Spirit Bats
Fire Spirit
The Log
Mini P.E.K.K.A
The Log Bomber
Bats The Log
Bats
The Log

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