My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Prince Bowler Executioner Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Prince Phoenix
Giant Snowball
Bats Musketeer Skeleton Army
Zap
Bats Skeleton Army Dark Prince Prince
Barbarian Barrel
Musketeer Skeleton Army Dark Prince Executioner
The Log
Musketeer Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Skeleton Army Dark Prince Prince Bowler Executioner
Fireball
Musketeer Skeleton Army Bowler Executioner
Poison
Bats Musketeer Skeleton Army Executioner Phoenix
Lightning
Musketeer Dark Prince Prince Bowler Executioner Phoenix
Rocket
Musketeer Prince Bowler Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Prince Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Musketeer Dark Prince Phoenix Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Musketeer Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Prince Bowler
Musketeer
Dark Prince Prince Bowler
Skeleton Army
Dark Prince
Prince Bats Musketeer Executioner
Prince
Dark Prince Bats Musketeer Bowler
Bowler
Bats Musketeer Prince Executioner
Executioner
Dark Prince Bowler
Phoenix

Defense Synergies 0 14

Bats
Musketeer Dark Prince Prince Bowler
Musketeer
Bats Skeleton Army Dark Prince Bowler
Skeleton Army
Musketeer Prince Executioner
Dark Prince
Bats Musketeer Prince Bowler Executioner
Prince
Bats Skeleton Army Dark Prince Bowler Executioner
Bowler
Bats Musketeer Dark Prince Prince
Executioner
Skeleton Army Dark Prince Prince
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Executioner
Skeleton Army Bats Musketeer Dark Prince Prince Executioner Phoenix
Skeleton Army Prince Bowler Bats Musketeer Dark Prince Executioner
Skeleton Army Prince Bats Musketeer Dark Prince Bowler Phoenix
Skeleton Army Dark Prince Prince Bowler
Skeleton Army Bowler Bats Musketeer Dark Prince Executioner
Bats Musketeer Executioner Phoenix
Bowler Musketeer Phoenix
Musketeer Skeleton Army Prince Phoenix
Skeleton Army Musketeer Dark Prince Prince Bowler Phoenix
Bats Skeleton Army Executioner Musketeer Dark Prince Bowler
Musketeer Executioner Bats Phoenix
Skeleton Army Prince Bowler Bats Musketeer Dark Prince
Skeleton Army Bowler Executioner Bats Dark Prince Prince
Skeleton Army Prince Phoenix
Skeleton Army Prince Bowler
Bats Musketeer Skeleton Army Dark Prince Prince Bowler Executioner
Bats Musketeer Skeleton Army Dark Prince Prince Bowler Executioner
Executioner Bats Musketeer Dark Prince Bowler
Musketeer Prince Phoenix
Skeleton Army Dark Prince Bowler Bats Musketeer Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Prince Bowler
Musketeer Prince Bowler Executioner Phoenix
Skeleton Army Bats Musketeer Dark Prince Prince Bowler
Skeleton Army Dark Prince Prince Bowler Bats Musketeer Phoenix
Musketeer Skeleton Army Dark Prince Prince Bowler Executioner Phoenix
Executioner Bats Musketeer
Skeleton Army Dark Prince Prince Bats Musketeer Bowler Phoenix
Skeleton Army Dark Prince Prince Phoenix
Bats Skeleton Army Dark Prince Prince Phoenix
Musketeer Skeleton Army Phoenix
Bats Musketeer Dark Prince Prince Bowler Phoenix
Skeleton Army Dark Prince Prince Bowler Phoenix
Skeleton Army Dark Prince Prince Bowler Executioner
Musketeer Skeleton Army Bowler Executioner
Skeleton Army Phoenix Bats Musketeer Dark Prince Prince Bowler Executioner
Bats Bowler Executioner Musketeer Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Bowler Executioner
Musketeer Dark Prince Prince
Executioner Dark Prince Bowler
Executioner Bats Musketeer
Musketeer Bowler Executioner
Bowler Executioner
Bats Musketeer Prince Bowler
Musketeer Dark Prince Prince Bowler
Musketeer Executioner
Musketeer Bowler Executioner
Musketeer
Musketeer Prince
Musketeer Bowler Executioner
Musketeer Bowler Executioner
Bats
Musketeer Dark Prince Prince Bowler Executioner
Bowler
Musketeer Prince Bowler
Musketeer Prince Bowler
Musketeer
Dark Prince Bowler Executioner
Musketeer Bowler Executioner
Musketeer Prince Bowler
Musketeer
Bats Musketeer Executioner
Bats Musketeer
Bowler
Musketeer
Prince
Bowler
Bats Musketeer Skeleton Army Dark Prince Prince
Musketeer Executioner
Musketeer Dark Prince Prince Bowler Executioner
Musketeer Bowler Executioner
Musketeer Dark Prince Prince Executioner
Bats Musketeer Bowler
Bats Musketeer Executioner
Musketeer Dark Prince Prince Bowler Executioner
Prince
Bowler

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