My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Elixir Golem Sparky
Giant Snowball
Bats Minion Horde
Zap
Bats Firecracker Minion Horde Sparky
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Minion Horde Elite Barbarians Elixir Golem Electro Wizard Sparky
Fireball
Firecracker Minion Horde Elite Barbarians Elixir Golem Electro Wizard Sparky
Poison
Bats Firecracker Minion Horde Elixir Golem Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Elixir Golem Electro Wizard Minion Horde Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Elixir Golem

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elite Barbarians Elixir Golem Sparky
Zap
Firecracker Elite Barbarians Electro Wizard Sparky Bats Minion Horde Elixir Golem
Firecracker
Zap Elixir Golem Bats Elite Barbarians Sparky
Minion Horde
Zap Sparky
Elite Barbarians
Zap Bats Firecracker Sparky
Elixir Golem
Firecracker Bats Zap Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Bats Firecracker Minion Horde Elite Barbarians Elixir Golem Electro Wizard

Defense Synergies 1 10

Bats
Zap Firecracker Electro Wizard Sparky
Zap
Electro Wizard Bats Firecracker Minion Horde Elite Barbarians Sparky
Firecracker
Bats Zap Electro Wizard
Minion Horde
Zap Sparky
Elite Barbarians
Zap
Elixir Golem
Electro Wizard
Zap Bats Firecracker
Sparky
Bats Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky Bats Zap Firecracker Electro Wizard
Minion Horde Sparky Bats Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky Bats Firecracker Electro Wizard
Firecracker Elite Barbarians Sparky
Bats Zap Firecracker Electro Wizard
Bats Minion Horde Electro Wizard Zap Firecracker
Zap Electro Wizard Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Firecracker Minion Horde Electro Wizard Sparky
Bats Minion Horde Electro Wizard Zap Firecracker
Minion Horde Bats Zap Firecracker Electro Wizard
Minion Horde Sparky Bats Zap Elite Barbarians Electro Wizard
Sparky Bats Zap Firecracker Minion Horde Electro Wizard
Elite Barbarians Sparky Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Electro Wizard Sparky
Minion Horde Sparky Bats Firecracker Elite Barbarians Electro Wizard
Bats Zap Firecracker Minion Horde Elite Barbarians Electro Wizard
Zap Bats Firecracker Electro Wizard
Sparky Elite Barbarians Electro Wizard
Bats Firecracker Minion Horde Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Firecracker Elite Barbarians
Bats Zap Minion Horde Elite Barbarians Electro Wizard Sparky
Bats Zap Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky
Firecracker Bats Zap Minion Horde Electro Wizard
Sparky Bats Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Electro Wizard Bats Firecracker Elite Barbarians Sparky
Minion Horde Sparky
Bats Minion Horde Elite Barbarians Sparky
Zap Elite Barbarians Electro Wizard
Elite Barbarians Minion Horde Sparky
Firecracker Minion Horde Sparky
Elite Barbarians Electro Wizard Sparky Bats Zap Firecracker Minion Horde
Bats Zap Firecracker Minion Horde Elite Barbarians Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Sparky
Firecracker Zap Electro Wizard
Minion Horde Sparky
Firecracker Sparky
Zap Firecracker Minion Horde Sparky
Firecracker Bats Zap Minion Horde
Firecracker Minion Horde Sparky
Zap Firecracker
Zap Firecracker
Bats Minion Horde Elite Barbarians Electro Wizard Sparky
Firecracker Zap Minion Horde Electro Wizard Sparky
Zap Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Minion Horde
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Minion Horde Sparky
Firecracker Minion Horde Sparky
Sparky
Bats Minion Horde Sparky
Zap Firecracker Electro Wizard Sparky
Zap Firecracker
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Firecracker Sparky
Minion Horde
Firecracker Zap Electro Wizard Sparky
Zap Sparky
Zap Firecracker Sparky
Elite Barbarians Bats Zap Firecracker Minion Horde Electro Wizard Sparky
Zap Electro Wizard Bats Firecracker Minion Horde
Minion Horde Elite Barbarians Sparky
Zap Minion Horde Sparky
Zap Firecracker Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Firecracker Sparky
Zap Minion Horde Electro Wizard Bats
Zap Firecracker Electro Wizard
Firecracker Minion Horde Electro Wizard Sparky
Zap Firecracker
Zap Sparky
Firecracker Minion Horde Elite Barbarians Sparky
Zap Bats Firecracker Minion Horde Elite Barbarians Electro Wizard Sparky
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Sparky

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