My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Skeleton Dragons P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Skeleton Dragons Guards
Zap
Bats Skeleton Barrel Guards
Barbarian Barrel
Skeleton Barrel Guards Electro Wizard
The Log
Skeleton Barrel Guards
Earthquake
Guards
Arrows
Bats Skeleton Barrel Skeleton Dragons Guards
Royal Delivery
Bats Skeleton Barrel Skeleton Dragons Guards P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Skeleton Dragons Electro Wizard
Poison
Bats Skeleton Barrel Skeleton Dragons Guards Electro Wizard
Lightning
Skeleton Dragons Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Skeleton Barrel Guards Skeleton Dragons Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Skeleton Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Skeleton Dragons P.E.K.K.A
Skeleton Barrel
Bats Skeleton Dragons Mirror Guards
Skeleton Dragons
Bats Skeleton Barrel Mirror P.E.K.K.A
Mirror
The Log Skeleton Barrel Skeleton Dragons
Guards
Skeleton Barrel The Log
P.E.K.K.A
Electro Wizard Bats Skeleton Dragons The Log
The Log
Mirror Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 2 13

Bats
P.E.K.K.A The Log Electro Wizard
Skeleton Barrel
Skeleton Dragons
The Log Mirror Guards P.E.K.K.A Electro Wizard
Mirror
Skeleton Dragons The Log Electro Wizard
Guards
Skeleton Dragons The Log Electro Wizard
P.E.K.K.A
The Log Bats Skeleton Dragons Electro Wizard
The Log
Skeleton Dragons P.E.K.K.A Bats Mirror Guards Electro Wizard
Electro Wizard
Bats Skeleton Dragons Mirror Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Skeleton Dragons The Log Electro Wizard
P.E.K.K.A Bats Skeleton Dragons The Log Electro Wizard
P.E.K.K.A Bats Skeleton Dragons Electro Wizard
P.E.K.K.A Bats Skeleton Dragons Guards Electro Wizard
P.E.K.K.A The Log
The Log Bats Skeleton Dragons Guards Electro Wizard
Bats Skeleton Dragons Electro Wizard
Skeleton Barrel Skeleton Dragons P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Electro Wizard
Bats Skeleton Dragons Guards Electro Wizard The Log
Skeleton Dragons Bats Electro Wizard
P.E.K.K.A Bats Skeleton Dragons Guards The Log Electro Wizard
Bats Skeleton Dragons Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bats Skeleton Dragons P.E.K.K.A Electro Wizard
Bats Skeleton Dragons Guards The Log Electro Wizard
The Log Bats Skeleton Dragons Guards Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Dragons Bats Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Skeleton Barrel Skeleton Dragons The Log
Guards P.E.K.K.A Bats The Log Electro Wizard
Guards P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Guards
Skeleton Dragons Bats Skeleton Barrel Electro Wizard
Guards P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Skeleton Dragons The Log
P.E.K.K.A Skeleton Dragons Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Guards
Skeleton Dragons
Guards Electro Wizard Bats Skeleton Dragons P.E.K.K.A The Log
Bats Skeleton Dragons P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Skeleton Dragons Guards The Log
Skeleton Barrel Skeleton Dragons The Log Electro Wizard
Skeleton Barrel Skeleton Dragons The Log
Skeleton Barrel Skeleton Dragons Guards The Log
Skeleton Dragons The Log
Skeleton Dragons Bats Skeleton Barrel
Skeleton Dragons The Log
The Log Skeleton Barrel Skeleton Dragons
The Log Skeleton Barrel Skeleton Dragons
Bats Guards Electro Wizard
Skeleton Barrel Skeleton Dragons The Log Electro Wizard
Skeleton Dragons
Skeleton Barrel Skeleton Dragons The Log
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons The Log
Skeleton Barrel Skeleton Dragons The Log
Skeleton Barrel Skeleton Dragons The Log
Bats Skeleton Dragons
Skeleton Barrel Skeleton Dragons The Log Electro Wizard
Skeleton Barrel Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Barrel Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Barrel Skeleton Dragons Electro Wizard
Skeleton Barrel Skeleton Dragons The Log
Skeleton Barrel Skeleton Dragons The Log
Bats Skeleton Dragons Electro Wizard
Electro Wizard Bats Skeleton Barrel Skeleton Dragons Guards
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard
P.E.K.K.A
The Log
Skeleton Barrel Electro Wizard Bats Guards
Skeleton Dragons Electro Wizard
The Log
Skeleton Dragons Electro Wizard
The Log Skeleton Barrel Skeleton Dragons
Skeleton Dragons P.E.K.K.A
Bats Skeleton Dragons Guards The Log Electro Wizard
Bats Skeleton Dragons Electro Wizard
Skeleton Barrel The Log Electro Wizard
P.E.K.K.A
Skeleton Dragons

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