My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Skeleton Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Hog Rider Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Barrel Giant Skeleton Electro Wizard
The Log
Bomber Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Hog Rider Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Bomber Hog Rider Goblin Barrel Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Knight Electro Wizard Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Goblin Barrel Hog Rider Electro Wizard Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Giant Skeleton
Knight
Hog Rider Goblin Barrel Bomber The Log Electro Wizard Archer Queen
Hog Rider
Knight The Log Bomber Goblin Barrel Giant Skeleton Electro Wizard Archer Queen
Goblin Barrel
Knight Hog Rider Giant Skeleton
Giant Skeleton
Bomber Hog Rider Goblin Barrel The Log Electro Wizard Archer Queen
The Log
Hog Rider Knight Giant Skeleton
Electro Wizard
Knight Hog Rider Giant Skeleton
Archer Queen
Knight Hog Rider Giant Skeleton

Defense Synergies 4 6

Bomber
Knight The Log Electro Wizard
Knight
Bomber Electro Wizard Archer Queen The Log
Hog Rider
Goblin Barrel
Giant Skeleton
The Log Electro Wizard
The Log
Archer Queen Bomber Knight Giant Skeleton Electro Wizard
Electro Wizard
Knight Bomber Giant Skeleton The Log
Archer Queen
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Electro Wizard
Bomber Knight The Log Electro Wizard
Bomber Knight Giant Skeleton Electro Wizard
Bomber Knight Electro Wizard
Bomber Giant Skeleton The Log
The Log Bomber Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard
Archer Queen
Knight Bomber Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight Giant Skeleton The Log
Electro Wizard
Bomber Knight Giant Skeleton The Log Electro Wizard
Bomber The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bomber Knight Electro Wizard
Bomber Knight The Log Electro Wizard
The Log Bomber Knight Giant Skeleton Electro Wizard
Electro Wizard
Bomber Knight Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight The Log
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight
Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight The Log
Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard Archer Queen
Giant Skeleton Knight
Bomber
Electro Wizard Bomber Knight Giant Skeleton The Log Archer Queen
Bomber Giant Skeleton The Log Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton The Log
The Log Electro Wizard
Giant Skeleton The Log
Knight Giant Skeleton The Log
Bomber The Log
Bomber The Log
The Log
The Log
Electro Wizard
Knight The Log Electro Wizard
Archer Queen
Knight The Log
The Log
Bomber The Log
The Log
Bomber
Bomber The Log Electro Wizard
Bomber The Log
Giant Skeleton The Log
The Log
The Log
The Log Bomber
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
Bomber The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard
Electro Wizard Archer Queen
The Log
Knight Electro Wizard
The Log Bomber
Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
Giant Skeleton The Log Electro Wizard Archer Queen

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