My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Dark Prince Rune Giant Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Rune Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Cannon Baby Dragon
Zap
Bomber Cannon Dark Prince
Barbarian Barrel
Bomber Cannon Dark Prince Hunter
The Log
Bomber Cannon Dark Prince Hunter
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon Dark Prince Hunter
Fireball
Bomber Cannon Baby Dragon Hunter
Poison
Bomber Cannon Hunter
Lightning
Cannon Baby Dragon Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon Dark Prince Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Rune Giant Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Tornado Baby Dragon Dark Prince Rune Giant Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Tornado Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Dark Prince
Cannon
Tornado
Baby Dragon Electro Giant Dark Prince Hunter
Baby Dragon
Tornado Bomber Dark Prince Electro Giant
Dark Prince
Electro Giant Bomber Tornado Baby Dragon
Rune Giant
Hunter
Hunter
Tornado Rune Giant
Electro Giant
Tornado Dark Prince Baby Dragon

Defense Synergies 0 14

Bomber
Cannon Tornado Dark Prince Electro Giant
Cannon
Bomber Baby Dragon Dark Prince Hunter Electro Giant
Tornado
Bomber Baby Dragon Dark Prince Hunter Electro Giant
Baby Dragon
Cannon Tornado Dark Prince
Dark Prince
Bomber Cannon Tornado Baby Dragon Hunter
Rune Giant
Hunter
Cannon Tornado Dark Prince
Electro Giant
Bomber Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Baby Dragon
Hunter Cannon Dark Prince
Cannon Tornado Hunter Bomber Dark Prince
Cannon Hunter Dark Prince
Bomber Tornado Dark Prince
Tornado Bomber Cannon Baby Dragon Dark Prince Hunter
Tornado Hunter Cannon Baby Dragon
Cannon Baby Dragon Electro Giant
Cannon Hunter Tornado
Tornado Bomber Cannon Dark Prince Hunter
Bomber Cannon Tornado Baby Dragon Dark Prince Hunter Electro Giant
Hunter Tornado Baby Dragon
Cannon Hunter Bomber Dark Prince
Bomber Cannon Tornado Baby Dragon Dark Prince Hunter
Cannon Hunter
Tornado Cannon Hunter Electro Giant
Bomber Cannon Tornado Dark Prince Hunter
Cannon Bomber Tornado Baby Dragon Dark Prince Hunter
Tornado Baby Dragon Hunter Bomber Cannon Dark Prince
Cannon Tornado Hunter
Bomber Dark Prince Cannon Baby Dragon Hunter Electro Giant
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant
Bomber Baby Dragon Hunter
Dark Prince Hunter
Dark Prince Hunter Tornado
Cannon Dark Prince Hunter
Electro Giant Tornado Baby Dragon Hunter
Dark Prince Hunter
Dark Prince Hunter
Tornado Baby Dragon Dark Prince
Cannon
Dark Prince Hunter
Tornado Dark Prince Electro Giant
Dark Prince Cannon Hunter
Bomber Cannon Baby Dragon Electro Giant
Electro Giant Bomber Tornado Baby Dragon Dark Prince Hunter
Bomber Cannon Baby Dragon Dark Prince Hunter Electro Giant
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Dark Prince
Bomber Baby Dragon Dark Prince
Electro Giant Tornado Baby Dragon Hunter
Bomber Tornado Baby Dragon
Tornado Baby Dragon Hunter
Tornado
Tornado
Tornado Dark Prince
Tornado Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Bomber Baby Dragon Hunter
Baby Dragon
Tornado
Bomber
Bomber Baby Dragon Dark Prince Hunter
Bomber Tornado Baby Dragon Electro Giant
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Electro Giant Bomber Baby Dragon Dark Prince Hunter
Tornado Baby Dragon Hunter
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Hunter Electro Giant
Electro Giant
Bomber Hunter
Dark Prince
Tornado Baby Dragon Hunter
Baby Dragon Dark Prince Hunter
Bomber Baby Dragon
Tornado Electro Giant
Dark Prince
Electro Giant Tornado Baby Dragon
Tornado
Tornado Baby Dragon Dark Prince Electro Giant

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