My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Clone Giant Skeleton
Giant Snowball
Bomber Royal Recruits Clone
Zap
Bomber Clone
Barbarian Barrel
Bomber Royal Recruits Clone Executioner Giant Skeleton
The Log
Bomber Royal Recruits Clone Giant Skeleton
Earthquake
Bomber Clone
Arrows
Bomber Royal Recruits Clone
Royal Delivery
Bomber Royal Recruits Clone Executioner Giant Skeleton
Fireball
Bomber Clone Executioner
Poison
Bomber Royal Recruits Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Executioner Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Tornado Executioner Giant Skeleton Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Clone Tornado Executioner Goblin Machine Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Clone Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Giant Skeleton
Royal Recruits
Bomber Clone
Mirror
Tornado Giant Skeleton
Clone
Giant Skeleton Royal Recruits
Tornado
Executioner Mirror Giant Skeleton
Executioner
Tornado
Giant Skeleton
Clone Bomber Mirror Tornado
Goblin Machine

Defense Synergies 2 6

Bomber
Royal Recruits Tornado
Royal Recruits
Bomber Tornado
Mirror
Tornado Executioner
Clone
Tornado
Mirror Executioner Bomber Royal Recruits Giant Skeleton
Executioner
Tornado Mirror Giant Skeleton
Giant Skeleton
Tornado Executioner
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Executioner
Bomber Royal Recruits Executioner
Tornado Bomber Royal Recruits Executioner Giant Skeleton
Royal Recruits Bomber
Bomber Royal Recruits Tornado Giant Skeleton
Tornado Bomber Executioner
Tornado Executioner
Royal Recruits Giant Skeleton
Royal Recruits Tornado
Tornado Bomber Royal Recruits Giant Skeleton
Executioner Bomber Royal Recruits Tornado Giant Skeleton
Executioner Tornado
Royal Recruits Bomber Giant Skeleton
Bomber Executioner Royal Recruits Tornado
Royal Recruits
Tornado Royal Recruits
Bomber Royal Recruits Tornado Executioner
Bomber Royal Recruits Tornado Executioner
Tornado Executioner Bomber Royal Recruits Giant Skeleton
Royal Recruits Tornado
Bomber Royal Recruits Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton
Bomber Executioner
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Tornado
Royal Recruits Giant Skeleton Executioner
Executioner Tornado
Royal Recruits Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Tornado
Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Tornado Giant Skeleton
Royal Recruits Giant Skeleton Executioner
Royal Recruits Bomber Executioner
Royal Recruits Bomber Tornado Executioner Giant Skeleton
Executioner Bomber Royal Recruits Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton
Tornado Executioner
Giant Skeleton
Royal Recruits Giant Skeleton
Bomber Executioner
Executioner Tornado
Bomber Tornado Executioner
Tornado Executioner
Tornado
Tornado
Royal Recruits Tornado
Tornado Executioner
Executioner
Bomber Executioner
Royal Recruits Executioner
Tornado
Bomber
Bomber Executioner
Bomber Tornado
Giant Skeleton
Tornado
Tornado
Royal Recruits
Tornado Bomber Executioner
Tornado Executioner
Tornado
Tornado
Tornado Executioner
Bomber
Giant Skeleton
Royal Recruits
Tornado Executioner
Executioner
Bomber Executioner
Tornado Giant Skeleton
Royal Recruits Executioner
Royal Recruits Tornado Giant Skeleton
Tornado Executioner
Royal Recruits Tornado Executioner Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: