My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Bowler Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Inferno Dragon Lava Hound
Giant Snowball
Bomber Goblin Curse Electro Dragon Inferno Dragon Lava Hound
Zap
Bomber Goblin Curse Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Goblin Curse
The Log
Bomber Goblin Curse
Earthquake
Bomber
Arrows
Bomber Goblin Curse Lava Hound
Royal Delivery
Bomber Electro Dragon Bowler Inferno Dragon Lava Hound
Fireball
Bomber Electro Dragon Bowler Inferno Dragon Lava Hound
Poison
Bomber Goblin Curse Electro Dragon Lava Hound
Lightning
Electro Dragon Bowler Inferno Dragon
Rocket
Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Arrows Inferno Dragon Electro Dragon Bowler Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Curse Arrows Inferno Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse
Arrows
Goblin Curse Lava Hound Bowler Lightning
Goblin Curse
Arrows Bomber Bowler
Electro Dragon
Lava Hound Bowler Inferno Dragon
Bowler
Arrows Goblin Curse Electro Dragon Lightning
Lightning
Lava Hound Arrows Bowler
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Arrows Electro Dragon Lightning Inferno Dragon

Defense Synergies 0 4

Bomber
Arrows
Bowler Lightning
Goblin Curse
Electro Dragon
Bowler Inferno Dragon
Bowler
Arrows Electro Dragon
Lightning
Arrows
Inferno Dragon
Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Bomber Electro Dragon
Inferno Dragon Goblin Curse Electro Dragon
Bowler Bomber Goblin Curse Electro Dragon Lightning Inferno Dragon
Inferno Dragon Goblin Curse Electro Dragon Bowler
Lightning Bomber Arrows Bowler
Arrows Bowler Bomber Electro Dragon
Lightning Inferno Dragon Arrows Goblin Curse Electro Dragon
Bowler Lightning Arrows Electro Dragon
Inferno Dragon Goblin Curse
Bomber Bowler
Goblin Curse Bomber Arrows Electro Dragon Bowler
Arrows Inferno Dragon Goblin Curse Electro Dragon
Bowler Bomber Goblin Curse Electro Dragon Lightning
Bomber Bowler Arrows Goblin Curse Electro Dragon
Inferno Dragon Goblin Curse
Goblin Curse Bowler Lightning Inferno Dragon
Bomber Arrows Electro Dragon Bowler
Arrows Bomber Electro Dragon Bowler
Arrows Bomber Goblin Curse Electro Dragon Bowler Inferno Dragon
Goblin Curse Inferno Dragon
Bomber Bowler Arrows Goblin Curse Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomber Arrows Electro Dragon Bowler Lightning Inferno Dragon
Electro Dragon Bowler Lightning
Bowler Lightning
Goblin Curse Bowler Inferno Dragon
Arrows Goblin Curse Electro Dragon
Bowler Lightning
Goblin Curse Inferno Dragon
Electro Dragon Lightning Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Electro Dragon Bowler
Lightning Arrows Bowler
Bowler Lightning Goblin Curse
Bomber Goblin Curse Electro Dragon Bowler
Electro Dragon Bomber Bowler Lightning Inferno Dragon
Arrows Bowler Bomber Goblin Curse Electro Dragon Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Bowler
Lightning Arrows Electro Dragon
Lightning Arrows
Bomber Arrows Goblin Curse Bowler
Arrows Goblin Curse Electro Dragon
Bomber Arrows Bowler
Arrows Goblin Curse Electro Dragon Bowler Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon Bowler
Lightning Arrows Electro Dragon Bowler
Lightning Arrows Goblin Curse Electro Dragon
Lightning Bowler
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Bomber Arrows Electro Dragon Bowler
Lightning Arrows Electro Dragon Bowler
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows Electro Dragon Bowler
Lightning Bomber Arrows Goblin Curse Electro Dragon Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows Electro Dragon
Arrows Goblin Curse Bomber Electro Dragon Bowler
Inferno Dragon
Arrows Electro Dragon Bowler Lightning
Lightning Arrows Electro Dragon Bowler
Lightning Arrows Goblin Curse
Lightning Arrows Goblin Curse Electro Dragon
Electro Dragon Lightning
Lightning Bowler
Lightning Bomber Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Goblin Curse Bowler Lightning
Lightning Electro Dragon
Lightning Arrows Goblin Curse Electro Dragon
Arrows
Lightning Electro Dragon Bowler
Arrows Bomber Electro Dragon Bowler Lightning
Lightning Arrows
Electro Dragon
Electro Dragon Bowler Lightning
Electro Dragon Lightning
Electro Dragon Lightning Bowler
Inferno Dragon
Lightning Electro Dragon Bowler

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