My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Tombstone Wall Breakers Witch
Zap
Cannon Tombstone Wall Breakers Witch
Barbarian Barrel
Ice Spirit Cannon Tombstone Wall Breakers Witch
The Log
Ice Spirit Cannon Tombstone Mini P.E.K.K.A Wall Breakers Witch
Earthquake
Cannon Tombstone Witch
Arrows
Ice Spirit Tombstone Wall Breakers Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Wall Breakers Witch
Fireball
Cannon Tombstone Wall Breakers Witch
Poison
Cannon Tombstone Witch
Lightning
Cannon Tombstone Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Wall Breakers Arrows Cannon Tombstone Mini P.E.K.K.A Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Wall Breakers Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Wall Breakers Witch
Arrows
Mirror Mini P.E.K.K.A Wall Breakers
Cannon
Tombstone
Mini P.E.K.K.A
Ice Spirit Arrows Mirror
Mirror
Arrows Mini P.E.K.K.A Wall Breakers
Wall Breakers
Ice Spirit Arrows Mirror
Witch
Ice Spirit

Defense Synergies 3 11

Ice Spirit
Mini P.E.K.K.A Cannon Tombstone Witch
Arrows
Mirror Cannon Tombstone Mini P.E.K.K.A
Cannon
Mirror Ice Spirit Arrows Mini P.E.K.K.A Witch
Tombstone
Ice Spirit Arrows Mirror
Mini P.E.K.K.A
Ice Spirit Arrows Cannon Mirror Witch
Mirror
Arrows Cannon Tombstone Mini P.E.K.K.A
Wall Breakers
Witch
Ice Spirit Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone
Mini P.E.K.K.A Ice Spirit Cannon Tombstone Witch
Cannon Mini P.E.K.K.A Witch Tombstone
Cannon Mini P.E.K.K.A Witch Tombstone
Arrows Tombstone Mini P.E.K.K.A
Arrows Cannon
Ice Spirit Arrows Cannon Tombstone Witch
Arrows Cannon
Cannon Mini P.E.K.K.A Witch Tombstone
Ice Spirit Cannon Mini P.E.K.K.A
Witch Arrows Cannon Tombstone
Arrows Witch
Cannon Tombstone Mini P.E.K.K.A Ice Spirit Witch
Ice Spirit Arrows Cannon Tombstone Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon Tombstone
Ice Spirit Cannon Mini P.E.K.K.A
Arrows Cannon Tombstone Mini P.E.K.K.A Witch
Ice Spirit Arrows Cannon Tombstone Witch
Arrows Witch Ice Spirit Cannon Tombstone
Mini P.E.K.K.A Cannon
Arrows Cannon Mini P.E.K.K.A Witch
Cannon Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Witch
Arrows Mini P.E.K.K.A
Tombstone Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A Witch
Arrows Ice Spirit Witch
Mini P.E.K.K.A Tombstone Witch
Mini P.E.K.K.A
Ice Spirit Tombstone Mini P.E.K.K.A Witch
Witch Cannon Tombstone
Tombstone Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Cannon Tombstone Witch
Cannon Witch
Tombstone Witch Ice Spirit Mini P.E.K.K.A
Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Witch
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Tombstone Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Ice Spirit Witch
Witch
Witch

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