My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Dark Prince Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Dark Prince Night Witch
Giant Snowball
Skeletons Bats Hog Rider Night Witch
Zap
Skeletons Bats Dark Prince Night Witch
Barbarian Barrel
Skeletons Dark Prince Electro Wizard Night Witch
The Log
Skeletons Hog Rider Dark Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats Night Witch
Royal Delivery
Skeletons Bats Hog Rider Dark Prince Electro Wizard Night Witch
Fireball
Hog Rider Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Dark Prince Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Earthquake Hog Rider Dark Prince Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Earthquake

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Barbarian Barrel Dark Prince
Earthquake
Hog Rider Barbarian Barrel Dark Prince
Hog Rider
Bats Earthquake Barbarian Barrel Dark Prince Electro Wizard
Barbarian Barrel
Bats Earthquake Hog Rider Dark Prince
Dark Prince
Bats Earthquake Hog Rider Barbarian Barrel Electro Wizard
Electro Wizard
Hog Rider Dark Prince
Night Witch

Defense Synergies 0 17

Skeletons
Bats Earthquake Barbarian Barrel Dark Prince Electro Wizard Night Witch
Bats
Skeletons Earthquake Barbarian Barrel Dark Prince Electro Wizard
Earthquake
Skeletons Bats Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Bats Earthquake Dark Prince Electro Wizard Night Witch
Dark Prince
Skeletons Bats Barbarian Barrel Electro Wizard Night Witch
Electro Wizard
Skeletons Bats Barbarian Barrel Dark Prince Night Witch
Night Witch
Skeletons Barbarian Barrel Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Electro Wizard
Skeletons Bats Dark Prince Electro Wizard Night Witch
Skeletons Bats Dark Prince Electro Wizard Night Witch
Night Witch Skeletons Bats Dark Prince Electro Wizard
Earthquake Barbarian Barrel Dark Prince
Barbarian Barrel Skeletons Bats Earthquake Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Night Witch
Earthquake Barbarian Barrel Electro Wizard
Skeletons Night Witch
Skeletons Barbarian Barrel Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Skeletons Earthquake Barbarian Barrel Dark Prince Night Witch
Bats Electro Wizard Night Witch
Night Witch Skeletons Bats Earthquake Dark Prince Electro Wizard
Bats Earthquake Barbarian Barrel Dark Prince Electro Wizard Night Witch
Electro Wizard
Electro Wizard
Skeletons Bats Dark Prince Electro Wizard Night Witch
Bats Barbarian Barrel Dark Prince Electro Wizard Night Witch
Earthquake Barbarian Barrel Bats Dark Prince Electro Wizard
Electro Wizard
Dark Prince Bats Earthquake Barbarian Barrel Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Barbarian Barrel
Skeletons Bats Dark Prince Electro Wizard
Dark Prince Bats Barbarian Barrel Electro Wizard Night Witch
Skeletons Dark Prince Night Witch
Skeletons Bats Electro Wizard
Dark Prince Skeletons Bats Electro Wizard Night Witch
Dark Prince
Electro Wizard Skeletons Bats Barbarian Barrel Dark Prince
Skeletons
Bats Dark Prince
Dark Prince Electro Wizard
Dark Prince Skeletons Night Witch
Electro Wizard Skeletons Bats Barbarian Barrel Dark Prince Night Witch
Bats Earthquake Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Dark Prince
Bats
Earthquake
Earthquake Barbarian Barrel
Bats Electro Wizard Night Witch
Earthquake Barbarian Barrel Dark Prince Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bats Night Witch
Earthquake Barbarian Barrel Dark Prince Electro Wizard
Earthquake Barbarian Barrel
Earthquake Night Witch
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Dark Prince
Earthquake Barbarian Barrel Electro Wizard
Barbarian Barrel
Bats Electro Wizard Night Witch
Electro Wizard Bats
Night Witch
Earthquake Night Witch
Electro Wizard
Earthquake
Earthquake Electro Wizard Bats Barbarian Barrel Dark Prince Night Witch
Electro Wizard
Barbarian Barrel
Dark Prince Electro Wizard
Earthquake
Dark Prince
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Dark Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: