My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Three Musketeers Guards
Giant Snowball
Bats Royal Recruits Dart Goblin Three Musketeers Guards
Zap
Bats Dart Goblin Three Musketeers Guards
Barbarian Barrel
Royal Recruits Dart Goblin Three Musketeers Guards Royal Ghost
The Log
Royal Recruits Dart Goblin Three Musketeers Guards
Earthquake
Guards
Arrows
Bats Royal Recruits Dart Goblin Guards
Royal Delivery
Bats Royal Recruits Dart Goblin Three Musketeers Guards Royal Ghost
Fireball
Dart Goblin Three Musketeers
Poison
Bats Royal Recruits Dart Goblin Three Musketeers Guards
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Guards Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Guards Royal Ghost Freeze Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits
Arrows
Freeze
Royal Recruits
Bats Dart Goblin Royal Ghost
Dart Goblin
Royal Recruits
Three Musketeers
Guards Royal Ghost
Guards
Three Musketeers
Freeze
Arrows
Royal Ghost
Royal Recruits Three Musketeers

Defense Synergies 0 5

Bats
Royal Recruits Dart Goblin Freeze
Arrows
Royal Recruits
Bats Dart Goblin
Dart Goblin
Bats Royal Recruits Guards
Three Musketeers
Guards
Dart Goblin
Freeze
Bats
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Three Musketeers
Three Musketeers Bats Royal Recruits Dart Goblin Freeze
Royal Recruits Three Musketeers Bats Dart Goblin Guards
Arrows Royal Recruits
Arrows Freeze Bats Dart Goblin Guards Royal Ghost
Bats Dart Goblin Three Musketeers Arrows Freeze
Arrows Royal Recruits Dart Goblin
Three Musketeers Royal Recruits
Guards Royal Recruits Dart Goblin Royal Ghost
Bats Dart Goblin Guards Arrows Royal Recruits Freeze Royal Ghost
Arrows Three Musketeers Bats Dart Goblin
Royal Recruits Bats Three Musketeers Guards Freeze
Three Musketeers Bats Arrows Royal Recruits Dart Goblin Guards Freeze Royal Ghost
Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Freeze
Three Musketeers Bats Arrows Royal Recruits
Arrows Bats Royal Recruits Dart Goblin Three Musketeers Guards Royal Ghost
Arrows Freeze Bats Royal Recruits Dart Goblin Guards Royal Ghost
Royal Recruits Dart Goblin Three Musketeers
Royal Recruits Royal Ghost Bats Arrows Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Royal Ghost
Arrows Royal Ghost
Royal Recruits Guards Bats
Royal Recruits Guards Bats
Royal Recruits Three Musketeers Guards
Arrows Bats Dart Goblin Three Musketeers Freeze
Royal Recruits Guards Bats Dart Goblin
Royal Recruits
Royal Recruits Freeze Bats
Royal Recruits Dart Goblin Three Musketeers Guards
Bats Royal Recruits Dart Goblin Guards
Royal Recruits Arrows Guards
Royal Recruits Three Musketeers Guards
Royal Recruits Dart Goblin Three Musketeers
Royal Recruits Guards Bats Dart Goblin Three Musketeers Freeze
Bats Arrows Royal Recruits Dart Goblin Freeze Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin Guards Freeze Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin Guards Freeze
Arrows
Arrows Bats Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Bats Three Musketeers Guards
Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin
Dart Goblin Three Musketeers
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Three Musketeers
Arrows Royal Recruits Dart Goblin Three Musketeers
Arrows Three Musketeers Freeze
Bats
Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows
Arrows Royal Recruits
Arrows Freeze
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Guards Freeze
Arrows Dart Goblin
Arrows Freeze
Arrows
Bats Royal Recruits Dart Goblin Guards Freeze
Arrows Dart Goblin Three Musketeers
Freeze
Arrows
Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows
Royal Recruits Dart Goblin Three Musketeers
Bats Royal Recruits Dart Goblin Guards Freeze
Bats Dart Goblin
Royal Recruits Dart Goblin Freeze Royal Ghost
Dart Goblin

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