My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Minion Horde Skeleton Army Witch
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch
Royal Delivery
Fire Spirit Minion Horde Wizard Skeleton Army Baby Dragon Witch
Fireball
Minion Horde Wizard Skeleton Army Baby Dragon Witch
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Fireball Baby Dragon Minion Horde Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Fireball Baby Dragon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Minion Horde
Fireball
Baby Dragon
Wizard
Skeleton Army
Baby Dragon
Fire Spirit Fireball Witch Electro Giant
Witch
Baby Dragon
Electro Giant
Baby Dragon

Defense Synergies 0 2

Fire Spirit
Minion Horde
Fireball
Wizard
Skeleton Army
Skeleton Army
Wizard
Baby Dragon
Witch
Witch
Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch Fire Spirit
Minion Horde Skeleton Army Witch
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Baby Dragon
Minion Horde Fire Spirit Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Electro Giant
Minion Horde Witch Skeleton Army
Skeleton Army Fire Spirit Minion Horde
Minion Horde Skeleton Army Witch Fireball Wizard Baby Dragon Electro Giant
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Skeleton Army Fire Spirit Fireball Wizard Witch
Fire Spirit Fireball Wizard Skeleton Army Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Electro Giant
Minion Horde Wizard Fireball Skeleton Army Witch
Fire Spirit Fireball Minion Horde Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Fire Spirit Fireball
Wizard Skeleton Army Fire Spirit Minion Horde Fireball Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Giant
Fireball Wizard Baby Dragon
Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army Witch
Fire Spirit Fireball Wizard Electro Giant Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde Fireball Witch
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army Baby Dragon Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Fireball Electro Giant
Skeleton Army Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Skeleton Army Baby Dragon Witch Electro Giant
Skeleton Army Witch Electro Giant Minion Horde Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Fire Spirit Minion Horde Baby Dragon
Fireball Wizard Electro Giant Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Minion Horde Wizard Baby Dragon Witch
Fireball Fire Spirit Wizard Baby Dragon
Fireball Wizard
Fire Spirit Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Fire Spirit Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde
Fire Spirit Fireball Wizard Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon Witch Electro Giant
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Electro Giant Fire Spirit Fireball Wizard Baby Dragon Witch
Minion Horde Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fire Spirit Minion Horde Fireball Wizard Baby Dragon Witch Electro Giant
Minion Horde Fireball Wizard Witch Electro Giant
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fire Spirit Fireball Skeleton Army Witch
Fireball Fire Spirit Wizard Baby Dragon Witch
Fireball
Fireball Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Electro Giant
Minion Horde
Electro Giant Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Electro Giant
Fireball Wizard

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