My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Clone
Giant Snowball
Dart Goblin Royal Hogs Wall Breakers Clone
Zap
Dart Goblin Royal Hogs Wall Breakers Clone
Barbarian Barrel
Electro Spirit Dart Goblin Royal Hogs Wall Breakers Clone
The Log
Electro Spirit Dart Goblin Royal Hogs Wall Breakers Clone
Earthquake
Royal Hogs Clone
Arrows
Electro Spirit Dart Goblin Royal Hogs Wall Breakers Clone
Royal Delivery
Electro Spirit Dart Goblin Royal Hogs Wall Breakers Clone
Fireball
Dart Goblin Royal Hogs Wall Breakers Clone
Poison
Dart Goblin Royal Hogs Clone
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Wall Breakers Dart Goblin Clone Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Zap Wall Breakers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers
Zap
Mirror Electro Spirit Dart Goblin Royal Hogs Wall Breakers Freeze
Dart Goblin
Zap Royal Hogs Mirror Wall Breakers
Royal Hogs
Zap Dart Goblin Clone
Mirror
Zap Dart Goblin Wall Breakers Freeze
Wall Breakers
Electro Spirit Zap Dart Goblin Mirror
Clone
Royal Hogs
Freeze
Zap Mirror

Defense Synergies 1 3

Electro Spirit
Zap
Zap
Mirror Electro Spirit Dart Goblin
Dart Goblin
Zap Mirror
Royal Hogs
Mirror
Zap Dart Goblin
Wall Breakers
Clone
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Freeze
Dart Goblin
Freeze Electro Spirit Zap Dart Goblin
Dart Goblin Electro Spirit Zap Freeze
Electro Spirit Zap Dart Goblin
Dart Goblin
Dart Goblin Electro Spirit Zap Freeze
Zap Dart Goblin
Zap Freeze
Electro Spirit Zap Dart Goblin Freeze
Zap Freeze
Electro Spirit Zap Dart Goblin
Zap Freeze Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap
Zap
Zap
Electro Spirit Zap Dart Goblin Freeze
Dart Goblin
Zap Freeze Electro Spirit
Dart Goblin
Dart Goblin
Zap
Dart Goblin
Electro Spirit Zap Dart Goblin Freeze
Electro Spirit Zap Dart Goblin Freeze
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin
Dart Goblin Freeze
Zap
Electro Spirit Zap Dart Goblin Freeze
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Freeze
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Freeze Electro Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Electro Spirit Dart Goblin Freeze
Zap Dart Goblin
Zap Electro Spirit Freeze
Zap Electro Spirit Dart Goblin Freeze
Zap Dart Goblin
Freeze
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Electro Spirit Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze
Dart Goblin

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