My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Baby Dragon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Baby Dragon
Zap
Guards Prince
Barbarian Barrel
Electro Spirit Wizard Guards Magic Archer
The Log
Electro Spirit Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mini P.E.K.K.A Wizard Guards Baby Dragon Prince Magic Archer
Fireball
Wizard Baby Dragon Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Guards Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Guards Mini P.E.K.K.A Baby Dragon Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Guards Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Prince Electro Spirit Mini P.E.K.K.A Guards Baby Dragon Magic Archer
Mini P.E.K.K.A
Zap Wizard Baby Dragon Magic Archer
Wizard
Mini P.E.K.K.A Prince
Guards
Zap
Baby Dragon
Zap Mini P.E.K.K.A Prince
Prince
Zap Wizard Baby Dragon Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Prince

Defense Synergies 1 17

Electro Spirit
Zap Baby Dragon
Zap
Mini P.E.K.K.A Electro Spirit Guards Baby Dragon Prince Magic Archer
Mini P.E.K.K.A
Zap Wizard Guards Baby Dragon Magic Archer
Wizard
Mini P.E.K.K.A Guards Prince
Guards
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Baby Dragon
Electro Spirit Zap Mini P.E.K.K.A Guards Prince
Prince
Zap Wizard Guards Baby Dragon Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Zap Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Guards
Mini P.E.K.K.A Prince
Electro Spirit Zap Guards Baby Dragon Magic Archer
Electro Spirit Zap Wizard Baby Dragon Magic Archer
Electro Spirit Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince
Guards Electro Spirit Zap Wizard Baby Dragon Magic Archer
Zap Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Prince Zap Wizard Guards
Wizard Electro Spirit Zap Mini P.E.K.K.A Guards Baby Dragon Prince Magic Archer
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Prince
Electro Spirit Zap Wizard Guards Baby Dragon Prince Magic Archer
Zap Wizard Baby Dragon Electro Spirit Guards Magic Archer
Mini P.E.K.K.A Prince
Wizard Electro Spirit Mini P.E.K.K.A Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Prince
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Guards Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Zap
Mini P.E.K.K.A Guards Prince
Wizard Electro Spirit Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince
Zap Electro Spirit Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Guards
Mini P.E.K.K.A Guards Prince
Zap Guards Prince
Mini P.E.K.K.A Prince Wizard Guards
Wizard Baby Dragon Magic Archer
Guards Electro Spirit Zap Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Electro Spirit Zap Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Baby Dragon
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Guards Prince
Wizard Zap Baby Dragon Magic Archer
Wizard Electro Spirit Zap Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Zap Wizard Baby Dragon Magic Archer
Zap Wizard
Mini P.E.K.K.A Guards Prince
Zap Wizard Prince Magic Archer
Zap Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Prince Magic Archer
Zap Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Zap Wizard Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Wizard
Prince
Zap Baby Dragon
Zap Electro Spirit Wizard Baby Dragon Magic Archer
Zap Wizard Baby Dragon Magic Archer
Zap Wizard Baby Dragon Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap Wizard Baby Dragon Magic Archer
Zap Electro Spirit Wizard Guards
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Electro Spirit Magic Archer
Prince
Wizard Magic Archer
Zap Electro Spirit Guards Prince Magic Archer
Zap Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Wizard Baby Dragon Prince Magic Archer
Zap Wizard Baby Dragon Magic Archer
Zap
Prince
Zap Electro Spirit Guards Baby Dragon Magic Archer
Zap Magic Archer
Zap Baby Dragon Prince Magic Archer
Prince
Wizard

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