My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Inferno Tower Dark Prince
Barbarian Barrel
Skeletons Inferno Tower Dark Prince Executioner
The Log
Skeletons Hog Rider Dark Prince
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Dark Prince Executioner
Fireball
Hog Rider Inferno Tower Executioner
Poison
Inferno Tower Executioner
Lightning
Inferno Tower Dark Prince Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Hog Rider Dark Prince Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Dark Prince Executioner The Log Mega Knight
Hog Rider
Zap The Log Dark Prince Executioner Mega Knight
Inferno Tower
Dark Prince
Zap Hog Rider Executioner
Executioner
Zap Hog Rider Dark Prince The Log Mega Knight
The Log
Hog Rider Zap Executioner Mega Knight
Mega Knight
Zap Hog Rider Executioner The Log

Defense Synergies 2 16

Skeletons
Zap Inferno Tower Dark Prince Executioner The Log
Zap
Mega Knight Skeletons Inferno Tower Dark Prince Executioner The Log
Hog Rider
Inferno Tower
The Log Skeletons Zap Dark Prince Mega Knight
Dark Prince
Skeletons Zap Inferno Tower Executioner The Log
Executioner
Skeletons Zap Dark Prince The Log Mega Knight
The Log
Inferno Tower Skeletons Zap Dark Prince Executioner Mega Knight
Mega Knight
Zap Inferno Tower Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner The Log
Inferno Tower Skeletons Zap Dark Prince Executioner The Log Mega Knight
Inferno Tower Mega Knight Skeletons Dark Prince Executioner
Inferno Tower Skeletons Dark Prince Mega Knight
Dark Prince The Log Mega Knight
The Log Skeletons Zap Dark Prince Executioner Mega Knight
Inferno Tower Zap Executioner
Zap Inferno Tower The Log Mega Knight
Inferno Tower Skeletons
Skeletons Inferno Tower Dark Prince Mega Knight
Executioner Skeletons Zap Dark Prince The Log Mega Knight
Inferno Tower Executioner Zap
Inferno Tower Mega Knight Skeletons Zap Dark Prince The Log
Executioner Mega Knight Zap Dark Prince The Log
Inferno Tower Mega Knight
Inferno Tower Zap The Log Mega Knight
Mega Knight Skeletons Inferno Tower Dark Prince Executioner
Mega Knight Zap Dark Prince Executioner The Log
Zap Executioner The Log Dark Prince Mega Knight
Inferno Tower
Dark Prince Mega Knight Executioner The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Inferno Tower Dark Prince
Zap Executioner The Log Mega Knight
Mega Knight Skeletons Zap Inferno Tower Dark Prince The Log
Dark Prince Mega Knight Zap Inferno Tower The Log
Inferno Tower Skeletons Dark Prince Executioner Mega Knight
Executioner Skeletons Zap
Dark Prince Skeletons Inferno Tower
Inferno Tower Mega Knight Dark Prince
Zap Mega Knight Skeletons Inferno Tower Dark Prince The Log
Inferno Tower Skeletons
Mega Knight Inferno Tower Dark Prince
Mega Knight Zap Dark Prince The Log
Dark Prince Mega Knight Skeletons Inferno Tower Executioner
Executioner Mega Knight
Inferno Tower Skeletons Zap Dark Prince Executioner The Log
Executioner Mega Knight Zap Inferno Tower Dark Prince The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
Dark Prince The Log
Executioner Zap Dark Prince The Log Mega Knight
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Zap Dark Prince The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Zap Dark Prince Executioner The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Dark Prince Executioner Mega Knight
The Log Zap Executioner
Zap The Log Mega Knight
Zap The Log
Zap Executioner
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Dark Prince
Zap Executioner
The Log
Dark Prince Executioner Mega Knight
The Log Zap Executioner
Zap
Dark Prince Executioner Mega Knight
Zap The Log
Zap Executioner
Zap Dark Prince Executioner The Log Mega Knight
Mega Knight

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