My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Executioner Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Tesla Valkyrie Executioner Giant Skeleton Ice Wizard
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Executioner Giant Skeleton Ice Wizard
Fireball
Tesla Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Tesla Valkyrie Executioner Ice Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Executioner Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Tesla Fireball Valkyrie Giant Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Giant
Valkyrie
Giant Executioner Giant Skeleton
Giant
Rage Fireball Valkyrie Executioner Ice Wizard
Rage
Giant Giant Skeleton
Executioner
Valkyrie Giant
Giant Skeleton
Valkyrie Rage Ice Wizard
Ice Wizard
Giant Giant Skeleton

Defense Synergies 0 8

Tesla
Fireball Valkyrie
Fireball
Tesla Valkyrie Ice Wizard
Valkyrie
Tesla Fireball Executioner Ice Wizard
Giant
Rage
Executioner
Valkyrie Giant Skeleton
Giant Skeleton
Executioner Ice Wizard
Ice Wizard
Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Executioner
Tesla Valkyrie Executioner Ice Wizard
Tesla Valkyrie Executioner Giant Skeleton Ice Wizard
Tesla Valkyrie Ice Wizard
Fireball Valkyrie Giant Skeleton
Fireball Tesla Valkyrie Executioner Ice Wizard
Tesla Fireball Executioner Ice Wizard
Tesla Fireball Valkyrie Giant Skeleton
Tesla Ice Wizard
Tesla Valkyrie Giant Skeleton Ice Wizard
Valkyrie Executioner Ice Wizard Tesla Fireball Giant Skeleton
Tesla Executioner Fireball Ice Wizard
Tesla Fireball Valkyrie Giant Skeleton Ice Wizard
Fireball Valkyrie Executioner Tesla
Tesla
Tesla Fireball
Tesla Fireball Valkyrie Executioner
Tesla Fireball Valkyrie Executioner Ice Wizard
Valkyrie Executioner Tesla Fireball Giant Skeleton Ice Wizard
Tesla
Valkyrie Tesla Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Giant Skeleton
Fireball Tesla Valkyrie Executioner
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton Tesla Fireball
Giant Skeleton Tesla Valkyrie Executioner
Fireball Executioner Tesla Ice Wizard
Tesla Fireball Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Tesla Valkyrie
Giant Skeleton Fireball Valkyrie
Tesla
Tesla Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Tesla Fireball Valkyrie Executioner
Tesla Fireball Valkyrie Executioner
Tesla Fireball Valkyrie Executioner Giant Skeleton
Valkyrie Executioner Tesla Fireball Giant Skeleton Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Executioner Ice Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Executioner Valkyrie
Fireball Executioner Ice Wizard
Executioner
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball Valkyrie
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner
Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Fireball
Fireball Valkyrie Executioner Ice Wizard
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball Executioner Ice Wizard
Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Executioner Ice Wizard
Fireball
Fireball Valkyrie Executioner
Fireball Executioner
Fireball Giant Skeleton
Executioner
Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Giant Skeleton
Fireball

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