My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Goblin Barrel Guards Graveyard
Giant Snowball
Skeletons Flying Machine Goblin Curse Goblin Barrel Guards Graveyard
Zap
Skeletons Flying Machine Goblin Curse Goblin Barrel Guards Graveyard
Barbarian Barrel
Skeletons Knight Goblin Curse Goblin Barrel Guards Graveyard
The Log
Skeletons Goblin Curse Goblin Barrel Guards Graveyard
Earthquake
Skeletons Goblin Barrel Guards Graveyard
Arrows
Skeletons Flying Machine Goblin Curse Goblin Barrel Guards Graveyard
Royal Delivery
Skeletons Knight Flying Machine Goblin Barrel Guards Graveyard
Fireball
Flying Machine Goblin Barrel
Poison
Flying Machine Goblin Curse Guards Graveyard
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Knight Goblin Barrel Guards Fireball Flying Machine Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Knight Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Graveyard Fireball Flying Machine
Fireball
Graveyard Knight Goblin Curse
Flying Machine
Knight Graveyard
Goblin Curse
Fireball
Goblin Barrel
Knight Guards
Guards
Goblin Barrel Graveyard
Graveyard
Knight Fireball Flying Machine Guards

Defense Synergies 0 5

Skeletons
Knight Flying Machine
Knight
Skeletons Fireball Flying Machine
Fireball
Knight
Flying Machine
Skeletons Knight Guards
Goblin Curse
Goblin Barrel
Guards
Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine
Skeletons Knight Flying Machine Goblin Curse
Skeletons Knight Goblin Curse
Skeletons Knight Goblin Curse Guards
Fireball
Fireball Skeletons Flying Machine Guards
Fireball Flying Machine Goblin Curse
Fireball Flying Machine
Skeletons Goblin Curse
Knight Guards Skeletons
Goblin Curse Guards Skeletons Knight Fireball Flying Machine
Fireball Flying Machine Goblin Curse
Skeletons Knight Fireball Flying Machine Goblin Curse Guards
Fireball Goblin Curse Guards
Knight Goblin Curse
Fireball Goblin Curse
Skeletons Knight Fireball
Fireball Knight Flying Machine Guards
Knight Fireball Flying Machine Goblin Curse Guards
Goblin Curse
Knight Fireball Flying Machine Goblin Curse Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Fireball
Fireball Knight Flying Machine
Guards Skeletons Knight
Guards Knight Fireball
Skeletons Knight Goblin Curse Guards
Fireball Skeletons Flying Machine Goblin Curse
Guards Skeletons Knight Fireball Flying Machine
Knight Goblin Curse
Skeletons Knight Fireball Flying Machine
Skeletons Goblin Curse Guards
Knight Flying Machine Guards
Fireball Guards
Skeletons Knight Fireball Goblin Curse Guards
Fireball Flying Machine Goblin Curse
Guards Skeletons Knight Fireball Flying Machine
Fireball Flying Machine Goblin Curse
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Guards
Fireball Flying Machine Goblin Curse
Fireball Flying Machine
Knight Fireball Flying Machine Guards
Fireball Goblin Curse
Fireball Flying Machine Goblin Curse
Flying Machine
Fireball Flying Machine Goblin Curse
Fireball Flying Machine
Fireball Guards
Knight Fireball Flying Machine
Fireball Flying Machine Goblin Curse
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine Goblin Curse
Fireball
Fireball
Fireball Flying Machine
Goblin Curse Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Goblin Curse
Fireball Flying Machine Goblin Curse
Fireball Flying Machine Guards
Fireball
Fireball
Fireball
Fireball Goblin Curse
Fireball Flying Machine Guards
Fireball Flying Machine Goblin Curse
Fireball
Fireball Knight Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine
Fireball

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