My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Archers Cannon Goblin Barrel Goblin Drill
Zap
Skeletons Archers Cannon Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Skeletons Archers Cannon Firecracker Goblin Barrel Goblin Drill Giant Skeleton
The Log
Skeletons Archers Cannon Firecracker Goblin Barrel Goblin Drill Giant Skeleton
Earthquake
Skeletons Archers Cannon Firecracker Goblin Barrel Goblin Drill
Arrows
Skeletons Archers Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Archers Firecracker Goblin Barrel Goblin Drill Giant Skeleton
Fireball
Archers Cannon Firecracker Goblin Barrel Goblin Drill
Poison
Archers Cannon Firecracker Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Cannon Firecracker Goblin Barrel Goblin Drill Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Giant Skeleton
Cannon
Firecracker
Goblin Barrel Goblin Drill Giant Skeleton
Goblin Barrel
Firecracker Goblin Drill Giant Skeleton
Goblin Drill
Firecracker Goblin Barrel The Log
Giant Skeleton
Archers Firecracker Goblin Barrel The Log
The Log
Goblin Drill Giant Skeleton

Defense Synergies 3 13

Skeletons
Cannon Archers Firecracker Giant Skeleton The Log
Archers
Skeletons Cannon Firecracker Goblin Drill Giant Skeleton The Log
Cannon
Skeletons The Log Archers Firecracker
Firecracker
The Log Skeletons Archers Cannon Giant Skeleton
Goblin Barrel
Goblin Drill
Archers The Log
Giant Skeleton
Skeletons Archers Firecracker The Log
The Log
Cannon Firecracker Skeletons Archers Goblin Drill Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker Goblin Drill The Log
Cannon Skeletons Archers Goblin Drill Giant Skeleton
Cannon Skeletons Firecracker Goblin Drill
Firecracker Giant Skeleton The Log
The Log Skeletons Archers Cannon Firecracker
Archers Cannon Firecracker
Cannon Giant Skeleton The Log
Cannon Skeletons Goblin Drill
Skeletons Archers Cannon Firecracker Giant Skeleton
Archers Skeletons Cannon Firecracker Goblin Drill Giant Skeleton The Log
Archers Firecracker
Cannon Goblin Drill Skeletons Giant Skeleton The Log
Cannon Firecracker Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill The Log
Skeletons Cannon Firecracker Goblin Drill
Cannon Archers Firecracker Goblin Drill The Log
Goblin Drill The Log Archers Cannon Firecracker Giant Skeleton
Cannon Goblin Drill
Archers Cannon Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Giant Skeleton
Archers Firecracker The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Goblin Drill
Firecracker Skeletons Archers
Skeletons Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Firecracker The Log
Skeletons Cannon Goblin Drill
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Archers Cannon Firecracker
Skeletons Archers Firecracker Goblin Drill Giant Skeleton The Log
Archers Cannon Firecracker Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Giant Skeleton The Log
Firecracker The Log
Goblin Drill Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log
Archers Firecracker The Log
Firecracker The Log
Giant Skeleton The Log
The Log
Goblin Drill The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Archers Firecracker
Firecracker
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Archers
Archers Firecracker
The Log
Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

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