My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince X-Bow Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Wall Breakers Prince
Giant Snowball
Bats Minions Barbarians Wall Breakers
Zap
Bats Minions Firecracker Wall Breakers Prince X-Bow
Barbarian Barrel
Firecracker Barbarians Wall Breakers X-Bow
The Log
Firecracker Barbarians Wall Breakers Prince X-Bow
Earthquake
Firecracker Barbarians X-Bow
Arrows
Bats Minions Firecracker Wall Breakers
Royal Delivery
Bats Minions Firecracker Barbarians Wall Breakers Prince
Fireball
Minions Firecracker Barbarians Wall Breakers X-Bow
Poison
Bats Minions Firecracker Barbarians X-Bow
Lightning
Prince X-Bow
Rocket
Barbarians Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Minions Firecracker Golden Knight Barbarians Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Minions Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Firecracker Wall Breakers Prince X-Bow
Minions
Bats Firecracker Wall Breakers Prince
Firecracker
Bats Minions Wall Breakers Prince X-Bow
Barbarians
Wall Breakers
Bats Minions Firecracker
Prince
Bats Minions Firecracker
X-Bow
Bats Firecracker Golden Knight
Golden Knight
X-Bow

Defense Synergies 0 12

Bats
Minions Firecracker Prince X-Bow Golden Knight
Minions
Bats Firecracker Prince X-Bow Golden Knight
Firecracker
Bats Minions Prince X-Bow Golden Knight
Barbarians
Wall Breakers
Prince
Bats Minions Firecracker
X-Bow
Bats Minions Firecracker
Golden Knight
Bats Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker X-Bow Golden Knight
Barbarians Bats Minions Firecracker Prince X-Bow
Barbarians Prince Bats Minions
Barbarians Prince Bats Minions Firecracker
Firecracker Barbarians Prince X-Bow
Bats Minions Firecracker X-Bow
Bats Minions Firecracker X-Bow
Barbarians X-Bow Golden Knight
Barbarians Minions Prince X-Bow
Firecracker Barbarians Prince
Bats Minions Barbarians Firecracker X-Bow
Minions Bats Firecracker
Barbarians Prince Bats Minions X-Bow
Bats Minions Firecracker Barbarians Prince X-Bow Golden Knight
Barbarians Prince X-Bow
Barbarians Prince X-Bow
Barbarians Bats Minions Firecracker Prince X-Bow
Bats Minions Firecracker Barbarians Prince X-Bow Golden Knight
Bats Minions Firecracker Barbarians
Barbarians Prince
Bats Minions Firecracker Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince X-Bow
Firecracker Prince X-Bow
Barbarians Bats Minions Prince Golden Knight
Prince Bats Barbarians X-Bow
Barbarians Prince
Firecracker Bats Minions
Prince Bats Minions Barbarians
Barbarians Prince
Bats Minions Firecracker Barbarians Prince X-Bow
Barbarians
Bats Minions Barbarians Prince Golden Knight
Barbarians Prince
Barbarians Prince Golden Knight
Firecracker Barbarians
Barbarians Bats Minions Firecracker Prince X-Bow Golden Knight
Bats Minions Firecracker Barbarians Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow Golden Knight
Firecracker X-Bow Golden Knight
X-Bow
Firecracker Barbarians Prince
Firecracker
Firecracker Bats Minions
Firecracker
X-Bow Firecracker
Firecracker X-Bow Golden Knight
Bats Minions Prince X-Bow
Firecracker Prince X-Bow Golden Knight
Firecracker
Firecracker Golden Knight
Minions Firecracker X-Bow
Firecracker Prince X-Bow
X-Bow Firecracker Golden Knight
Firecracker X-Bow
Bats Minions
Firecracker Prince X-Bow
Firecracker X-Bow Golden Knight
Minions Prince X-Bow
Prince X-Bow
Barbarians X-Bow
Firecracker
Firecracker X-Bow Golden Knight
Prince X-Bow Golden Knight
Firecracker X-Bow Golden Knight
Bats Firecracker X-Bow
Bats Minions Firecracker
X-Bow
Firecracker
Prince
Firecracker
Bats Minions Barbarians Prince X-Bow
Firecracker
Firecracker Prince
Firecracker
Firecracker Prince
Bats Minions Firecracker Golden Knight
Firecracker Bats
Firecracker Prince X-Bow Golden Knight
Prince
Firecracker

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